WdgBumpmap WdgBumpmap 0 0 520 603 unnamed frame3 StyledPanel Raised unnamed textLabel2 5 3 0 0 <b>Bumpmapping</b> is a process where two layers are combined to give one layer the illusion of <i>depth</i>. One layer will contain your image, the other a grayscale or black-and-white representation of height, which is the bumpmap. If you do not specify a bumpmap layer, the current layer will be used. RichText WordBreak|AlignVCenter spacer9 Vertical Expanding 20 40 grpSettings Settings AlignAuto unnamed dblElevation 90 0.5 45 textLabel4 &Elevation: dblElevation textLabel5 &Depth: dblDepth dblDepth 65 1 3 textLabel3 &Azimuth: dblAzimuth intWaterLevel 255 intYOffset -99 intAmbient 255 textLabel8 &Water level: intWaterLevel textLabel9 &Ambient light: intAmbient intXOffset -99 textLabel7 &Y offset: intYOffset textLabel6 &X offset: intXOffset dblAzimuth 360 135 grpType &Type unnamed radioLinear &Linear true radioSpherical &Spherical radioSinusoidal S&inusoidal grpOptions Options unnamed chkCompensate &Compensate for darkening true chkTiled &Tile bumpmap chkInvert I&nvert bumpmap lblLayer 5 5 0 0 Bumpmap layer: txtSourceLayer cboxSourceLayer radioLinear chkCompensate chkInvert chkTiled dblAzimuth dblElevation dblDepth intXOffset intYOffset intWaterLevel intAmbient kcombobox.h knuminput.h