/* FILE: engine.h PURPOSE: Defines the routines for the Paint Engine. AUTHOR: Kevin Waite VERSION: 1.00 (10-May-91) Copyright 1991, 1992, 2002, 2003 Tunde Cockshott, Kevin Waite, David England. Contact David England d.england@livjm.ac.uk School of Computing and Maths Sciences, Liverpool John Moores University Liverpool L3 3AF United Kingdom Phone +44 151 231 2271 Wet and Sticky is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Wet and Sticky is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Wet and Sticky; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA */ extern void single_step(); /* This routine defines the paint steps involved in the basic cycle of the painting engine. */ extern brush_stroke(); extern float intensity_value( /* POINT */); extern float new_intensity_value( /* POINT */); extern void compute_shade_vectors();