#include #include #include #include #include bool check( TQString txt, bool res, bool expected ) { if ( res == expected ) { kdDebug() << txt << " : checking '" << res << "' against expected value '" << expected << "'... " << "ok" << endl; } else { kdDebug() << txt << " : checking '" << res << "' against expected value '" << expected << "'... " << "KO !" << endl; exit( 1 ); } return true; } bool check( TQString txt, double res, double expected ) { if ( kAbs(res - expected) < 0.000001 ) { kdDebug() << txt << " : checking '" << res << "' against expected value '" << expected << "'... " << "ok" << endl; } else { kdDebug() << txt << " : checking '" << res << "' against expected value '" << expected << "'... " << "KO !" << endl; exit( 1 ); } return true; } int main() { KoPoint p0; check( "KoPoint() is null", p0.isNull(), true ); KoPoint p1( 10.1, 20.2 ); check( "KoPoint(...) is not null", p1.isNull(), false ); check( "KoPoint::x()", p1.x(), 10.1 ); check( "KoPoint::y()", p1.y(), 20.2 ); p1.setX( 2.1 ); p1.setY( 3.2 ); check( "KoPoint::setX()", p1.x(), 2.1 ); check( "KoPoint::setY()", p1.y(), 3.2 ); KoPoint p2( TQPoint( -30, -40 ) ); check( "KoPoint(const TQPoint&)", p2.x(), -30.0 ); check( "KoPoint(const TQPoint&)", p2.y(), -40.0 ); p2.rx() = 1.5; p2.ry() = 2.5; check( "KoPoint::rx()", p2.x(), 1.5 ); check( "KoPoint::ry()", p2.y(), 2.5 ); p2.setCoords( -1.6, -1.7 ); check( "KoPoint::setCoords(double, double)", p2.x(), -1.6 ); check( "KoPoint::setCoords(double, double)", p2.y(), -1.7 ); check( "KoPoint::operator==(const KoPoint&)", p1 == p1, true ); check( "KoPoint::operator!=(const KoPoint&)", p1 != p2, true ); KoPoint p4( 10.2, 20.2 ); KoPoint p5( 30.4, 40.4 ); p4 += p5; check( "KoPoint::operator+=(const KoPoint&)", p4.x(), 40.6 ); check( "KoPoint::operator+=(const KoPoint&)", p4.y(), 60.6 ); p4 -= p5; check( "KoPoint::operator-=(const KoPoint&)", p4.x(), 10.2 ); check( "KoPoint::operator-=(const KoPoint&)", p4.y(), 20.2 ); p4 *= 2.0; check( "KoPoint::operator*=(double)", p4.x(), 20.4 ); check( "KoPoint::operator*=(double)", p4.y(), 40.4 ); p4 = p5; check( "KoPoint::operator=(const KoPoint&)", p4.x(), 30.4 ); check( "KoPoint::operator=(const KoPoint&)", p4.y(), 40.4 ); // ### global operator+, operator- and operator* // ### transform KoPoint p6( 1.0, 2.0 ); check( "KoPoint::isNear()", p6.isNear( p6, 0 ), true ); check( "KoPoint::isNear()", p6.isNear( KoPoint( 2, 10 ), 1 ), false ); check( "KoPoint::isNear()", p6.isNear( KoPoint( 2, 1 ), 1 ), true ); KoPoint p7( 10, 10 ); check( "KoPoint::getAngle()", fmod( KoPoint::getAngle( p7, p7 * -1 ) + 10*360.0, 360.0 ), 45.0 ); // ### ??? check( "KoPoint::getAngle()", // fmod( KoPoint::getAngle( -1 * p7, p7 ) + 10*360.0, 360.0 ), 45.0 ); // can we define a behaviour ? // ### check( "KoPoint::getAngle()", KoPoint::getAngle( p7, p7 ), ??? ); kdDebug() << endl << "Test OK !" << endl; }