/* This file is part of the KDE project Copyright (C) 1998, 1999 Torben Weis This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include #include #include class KoChild::KoChildPrivate { public: KoChildPrivate() { m_contentsX = m_contentsY = 0; } ~KoChildPrivate() { } QRect m_geometry; double m_rotation; double m_shearX; double m_shearY; QPoint m_rotationPoint; double m_scaleX; double m_scaleY; QWMatrix m_matrix; bool m_lock; QPointArray m_old; bool m_transparent; int m_contentsX; int m_contentsY; }; KoChild::KoChild( QObject *parent, const char *name ) : QObject( parent, name ) { d = new KoChildPrivate; d->m_scaleX = d->m_scaleY = 1.0; d->m_shearX = d->m_shearY = 0.0; d->m_rotation = 0.0; d->m_lock = false; d->m_transparent = false; updateMatrix(); } KoChild::~KoChild() { delete d; } void KoChild::setGeometry( const QRect &rect, bool noEmit ) { if ( !d->m_lock ) d->m_old = framePointArray(); d->m_geometry = rect; // Embedded objects should have a minimum size of 3, so they can be selected if( d->m_geometry.width() < 3 ) d->m_geometry.setWidth( 3 ); if( d->m_geometry.height() < 3 ) d->m_geometry.setHeight( 3 ); updateMatrix(); if ( !d->m_lock && !noEmit ) emit changed( this ); } QRect KoChild::geometry() const { return d->m_geometry; } QRegion KoChild::region( const QWMatrix &matrix ) const { return QRegion( pointArray( matrix ) ); } QPointArray KoChild::pointArray( const QWMatrix &matrix ) const { return pointArray( QRect( 0, 0, d->m_geometry.width(), d->m_geometry.height() ), matrix ); } //bool KoChild::contains( const QPoint &point ) const //{ // return region().contains( point ); //} QRect KoChild::boundingRect() const { return pointArray().boundingRect(); } bool KoChild::isRectangle() const { return !( d->m_shearX != 0.0 || d->m_shearY != 0.0 || d->m_rotation != 0.0 ); } void KoChild::setClipRegion( QPainter &painter, bool combine ) { painter.setClipping( true ); if ( combine && !painter.clipRegion().isEmpty() ) painter.setClipRegion( region( painter.worldMatrix() ).intersect( painter.clipRegion() ) ); else painter.setClipRegion( region( painter.worldMatrix() ) ); } void KoChild::setScaling( double x, double y ) { if ( !d->m_lock ) d->m_old = framePointArray(); d->m_scaleX = x; d->m_scaleY = y; // why is that commented out? (Simon) // This is commented out, because KoChild::transform() scales // the world matrix explicitly and updateMatrix() doesn't even // handle scaling (Werner) //updateMatrix() if ( !d->m_lock ) emit changed( this ); } double KoChild::xScaling() const { return d->m_scaleX; } double KoChild::yScaling() const { return d->m_scaleY; } void KoChild::setShearing( double x, double y ) { if ( !d->m_lock ) d->m_old = framePointArray(); d->m_shearX = x; d->m_shearY = y; updateMatrix(); if ( !d->m_lock ) emit changed( this ); } double KoChild::xShearing() const { return d->m_shearX; } double KoChild::yShearing() const { return d->m_shearY; } void KoChild::setRotation( double rot ) { if ( !d->m_lock ) d->m_old = framePointArray(); d->m_rotation = rot; updateMatrix(); if ( !d->m_lock ) emit changed( this ); } double KoChild::rotation() const { return d->m_rotation; } void KoChild::setRotationPoint( const QPoint &pos ) { if ( !d->m_lock ) d->m_old = framePointArray(); d->m_rotationPoint = pos; updateMatrix(); if ( !d->m_lock ) emit changed( this ); } QPoint KoChild::rotationPoint() const { return d->m_rotationPoint; } void KoChild::transform( QPainter &painter ) { setClipRegion( painter, true ); QWMatrix m = painter.worldMatrix(); m = d->m_matrix * m; m.scale( d->m_scaleX, d->m_scaleY ); painter.setWorldMatrix( m ); } void KoChild::setContentsPos( int x, int y ) { d->m_contentsX = x; d->m_contentsY = y; } QRect KoChild::contentRect() const { return QRect( d->m_contentsX, d->m_contentsY, int(d->m_geometry.width() / d->m_scaleX), int(d->m_geometry.height() / d->m_scaleY) ); } QPointArray KoChild::framePointArray( const QWMatrix &matrix ) const { return pointArray( QRect( -6, -6, d->m_geometry.width() + 12, d->m_geometry.height() + 12 ), matrix ); } QRegion KoChild::frameRegion( const QWMatrix &matrix, bool solid ) const { const QPointArray arr = framePointArray( matrix ); const QRegion frameReg( arr ); if ( solid ) return frameReg; const QRegion reg = region( matrix ); return frameReg.subtract( reg ); } QPointArray KoChild::pointArray( const QRect &r, const QWMatrix &matrix ) const { QPoint topleft = d->m_matrix.map( QPoint( r.left(), r.top() ) ); QPoint topright = d->m_matrix.map( QPoint( r.right(), r.top() ) ); QPoint bottomleft = d->m_matrix.map( QPoint( r.left(), r.bottom() ) ); QPoint bottomright = d->m_matrix.map( QPoint( r.right(), r.bottom() ) ); QPointArray arr( 4 ); arr.setPoint( 0, topleft ); arr.setPoint( 1, topright ); arr.setPoint( 2, bottomright ); arr.setPoint( 3, bottomleft ); for( int i = 0; i < 4; ++i ) arr.setPoint( i, matrix.map( arr.point( i ) ) ); return arr; } void KoChild::updateMatrix() { QWMatrix r; r.rotate( - d->m_rotation ); QPoint p = r.map( QPoint( d->m_rotationPoint.x(), d->m_rotationPoint.y() ) ); QWMatrix m; m.rotate( d->m_rotation ); m.translate( -d->m_rotationPoint.x() + d->m_geometry.x(), -d->m_rotationPoint.y() + d->m_geometry.y() ); m.translate( p.x(), p.y() ); m.shear( d->m_shearX, d->m_shearY ); d->m_matrix = m; } QWMatrix KoChild::matrix() const { return d->m_matrix; } void KoChild::lock() { if ( d->m_lock ) return; d->m_old = framePointArray(); d->m_lock = true; } void KoChild::unlock() { if ( !d->m_lock ) return; d->m_lock = false; emit changed( this ); } bool KoChild::locked() const { return d->m_lock; } QPointArray KoChild::oldPointArray( const QWMatrix &matrix ) { QPointArray arr = d->m_old; for( int i = 0; i < 4; ++i ) arr.setPoint( i, matrix.map( arr.point( i ) ) ); return arr; } void KoChild::setTransparent( bool transparent ) { d->m_transparent = transparent; } bool KoChild::isTransparent() const { return d->m_transparent; } KoChild::Gadget KoChild::gadgetHitTest( const QPoint &p ) { if ( !frameRegion().contains( p ) ) return NoGadget; if ( QRegion( pointArray( QRect( -5, -5, 5, 5 ) ) ).contains( p ) ) return TopLeft; if ( QRegion( pointArray( QRect( d->m_geometry.width() / 2 - 3, -5, 5, 5 ) ) ).contains( p ) ) return TopMid; if ( QRegion( pointArray( QRect( d->m_geometry.width(), -5, 5, 5 ) ) ).contains( p ) ) return TopRight; if ( QRegion( pointArray( QRect( -5, d->m_geometry.height() / 2 - 3, 5, 5 ) ) ).contains( p ) ) return MidLeft; if ( QRegion( pointArray( QRect( -5, d->m_geometry.height(), 5, 5 ) ) ).contains( p ) ) return BottomLeft; if ( QRegion( pointArray( QRect( d->m_geometry.width() / 2 - 3, d->m_geometry.height(), 5, 5 ) ) ).contains( p ) ) return BottomMid; if ( QRegion( pointArray( QRect( d->m_geometry.width(), d->m_geometry.height(), 5, 5 ) ) ).contains( p ) ) return BottomRight; if ( QRegion( pointArray( QRect( d->m_geometry.width(), d->m_geometry.height() / 2 - 3, 5, 5 ) ) ).contains( p ) ) return MidRight; return Move; } #include