/* This file is part of the KDE project Copyright (C) 2001, 2002, 2003 The Karbon Developers This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include #include #include #include "vglobal.h" #include "vspiral.h" #include "vtransformcmd.h" #include #include #include VSpiral::VSpiral( VObject* parent, VState state ) : VPath( parent, state ) { } VSpiral::VSpiral( VObject* parent, const KoPoint& center, double radius, uint segments, double fade, bool clockwise, double angle, VSpiralType type ) : VPath( parent ), m_center( center), m_radius( radius ), m_fade( fade ), m_segments( segments ), m_clockwise( clockwise ), m_angle( angle ), m_type( type ) { init(); } void VSpiral::init() { // It makes sense to have at least one segment: if( m_segments < 1 ) m_segments = 1; // Make sure the radius is positive: if( m_radius < 0.0 ) m_radius = -m_radius; // Fall back, when fade is out of range: if( m_fade <= 0.0 || m_fade >= 1.0 ) m_fade = 0.5; setFillRule( winding ); // advance by pi/2 clockwise or cclockwise? double adv_ang = ( m_clockwise ? -1.0 : 1.0 ) * VGlobal::pi_2; // radius of first segment is non-faded radius: double r = m_radius; KoPoint oldP( 0.0, ( m_clockwise ? -1.0 : 1.0 ) * m_radius ); KoPoint newP; KoPoint newCenter( 0.0, 0.0 ); moveTo( oldP ); for ( uint i = 0; i < m_segments; ++i ) { newP.setX( r * cos( adv_ang * ( i + 2 ) ) + newCenter.x() ); newP.setY( r * sin( adv_ang * ( i + 2 ) ) + newCenter.y() ); if( m_type == round ) arcTo( oldP + newP - newCenter, newP, r ); else lineTo( newP ); newCenter += ( newP - newCenter ) * ( 1.0 - m_fade ); oldP = newP; r *= m_fade; } // translate path to center: QWMatrix m; m.translate( m_center.x(), m_center.y() ); // sadly it's not feasible to simply add angle while creation. m.rotate( ( m_angle + ( m_clockwise ? VGlobal::pi : 0.0 ) ) * // make cw-spiral start at mouse-pointer VGlobal::one_pi_180 ); // one_pi_180 = 1/(pi/180) = 180/pi. // only tranform the path data VTransformCmd cmd( 0L, m ); cmd.VVisitor::visitVPath( *this ); m_matrix.reset(); } QString VSpiral::name() const { QString result = VObject::name(); return !result.isEmpty() ? result : i18n( "Spiral" ); } void VSpiral::save( QDomElement& element ) const { VDocument *doc = document(); if( doc && doc->saveAsPath() ) { VPath::save( element ); return; } if( state() != deleted ) { QDomElement me = element.ownerDocument().createElement( "SPIRAL" ); element.appendChild( me ); // save fill/stroke untransformed VPath path( *this ); VTransformCmd cmd( 0L, m_matrix.invert() ); cmd.visit( path ); path.VObject::save( me ); //VObject::save( me ); me.setAttribute( "cx", m_center.x() ); me.setAttribute( "cy", m_center.y() ); me.setAttribute( "radius", m_radius ); me.setAttribute( "angle", m_angle ); me.setAttribute( "fade", m_fade ); me.setAttribute( "segments", m_segments ); me.setAttribute( "clockwise", m_clockwise ); me.setAttribute( "type", m_type ); QString transform = buildSvgTransform(); if( !transform.isEmpty() ) me.setAttribute( "transform", transform ); } } void VSpiral::load( const QDomElement& element ) { setState( normal ); QDomNodeList list = element.childNodes(); for( uint i = 0; i < list.count(); ++i ) if( list.item( i ).isElement() ) VObject::load( list.item( i ).toElement() ); m_radius = KoUnit::parseValue( element.attribute( "radius" ) ); m_angle = element.attribute( "angle" ).toDouble(); m_fade = element.attribute( "fade" ).toDouble(); m_center.setX( KoUnit::parseValue( element.attribute( "cx" ) ) ); m_center.setY( KoUnit::parseValue( element.attribute( "cy" ) ) ); m_segments = element.attribute( "segments" ).toUInt(), m_clockwise = element.attribute( "clockwise" ).toInt(); m_type = (VSpiral::VSpiralType)element.attribute( "type" ).toInt(); init(); QString trafo = element.attribute( "transform" ); if( !trafo.isEmpty() ) transform( trafo ); } VPath* VSpiral::clone() const { return new VSpiral( *this ); }