Developing &chalk; Plugins
Introduction
&chalk; is infinitely extensible with plugins. Tools, filters, large
chunks of the user interface and even colorspaces are plugins. In fact,
&chalk; recognizes these six types of plugins:
colorspaces — these define the channels that constitute
a single pixel
tools — anything that is done with a mouse or tablet
input device
paint operations — pluggable painting effects for
tools
image filters — change all pixels, or just the selected
pixels in a layer
viewplugins — extend Chalk’s user interface with new
dialog boxes, palettes and operations
import/export filters — read and write all kinds of
image formats
&chalk; itself consists of three layered libraries and a directory with some
common support classes: chalkcolor, chalkimage and chalkui. Within
&chalk;, objects can by identified by a KisID, that is
the combination of a unique untranslated string (used when saving, for
instance) and a translated string for GUI purposes.
A word on compatibility: &chalk; is still in development. From &chalk; 1.5 to
1.6 not many API changes are expected, but there may be some. From &chalk; 1.6
to 2.0 we will move from &Qt;3 to &Qt;4, from &tde;3 to &tde;4, from
automake to cmake: many changes are to
be expected. If you develop a plugin for &chalk; and choose to do so in
&chalk;’s subversion repository, chances are excellent that we’ll help you
porting. These changes may also render parts of this document out of date.
Always check with the latest API documentation or the header files installed
on your system.
ChalkColor
The first library is chalkcolor. This library loads the colorspace plugins.
A colorspace plugin should implement the KisColorSpace
abstract class or, if the basic capabilities of the new colorspace will be
implemented by lcms (), extend KisAbstractColorSpace. The chalkcolor
library could be used from other applications and does not depend on
&koffice;.
ChalkImage
The libchalkimage library loads the filter and paintop plugins and is
responsible for working with image data: changing pixels, compositing and
painting. Brushes, palettes, gradients and patterns are also loaded by
libchalkimage. It is our stated goal to make libchalkimage independent of
&koffice;, but we currently share the gradient loading code with &koffice;.
It is not easy at the moment to add new types of resources such as brushes,
palettes, gradients or patterns to &chalk;. (Adding new brushes, palettes,
gradients and patterns is easy, of course.) &chalk; follows the guidelines of
the Create project () for these.
Adding support for Photoshop's brush file format needs libchalkimage hacking;
adding more gimp brush data files not.
ChalkImage loads the following types of plugins:
&chalk; filters must extend and implement the abstract class
KisFilter,
KisFilterConfiguration and possibly
KisFilterConfigurationWidget.
An example of a filter is Unsharp Mask.
Paint operations or paintops are the set of operations
painting tools suchs as freehand or circle have access to. Examples of
paintops are pen, airbrush or eraser. Paintops should extend the
KisPaintop base class. Examples of new paintops could
be a chalk brush, an oilpaint brush or a complex programmable
brush.
ChalkUI
The libchalkui library loads the tool and viewplugins. This library is a
&koffice; Part, but also contains a number of widgets that are useful for
graphics applications. Maybe we will have to split this library in chalkpart
and chalkui in the 2.0 release. For now, script writers are not given access
to this library and plugin writers are only allowed to use this library when
writing tools or viewplugins. ChalkUI loads the
following types of plugins:
Tools are derived from KisTool or one
of the specialized tool base classes such as
KisToolPaint, KisToolNonPaint or
KisToolFreehand. A new tool could be a foreground
object selection tool. Painting tools (and that includes tools that paint on
the selection) can use any paintop to determine the way pixels are
changed.
Viewplugins are ordinary KParts that use
kxmlgui to insinuate themselves into &chalk;'s user
interface. Menu options, dialogs, toolbars — any kind of user interface
extension can be a viewplugin. In fact, important functionality like &chalk;'s
scripting support is written as a viewplugin.
Import/Export filters
Import/Export filters are &koffice; filters, subclasses of
KoFilter. Filters read and write image data in any of
the myriad image formats in existence. And example of a new &chalk;
import/export filter could be a PDF filter. Filters are loaded by the
&koffice; libraries.
Creating plugins
Plugins are written in C++ and can use all of &tde; and &Qt; and the &chalk;
developer API. Only viewplugins should use the &koffice; API. Don’t worry:
&chalk;’s API’s are quite clear and rather extensively documented (for free
software) and coding your first filter is really easy.
If you do not want to use C++, you can write scripts in Python or Ruby; that
is a different thing altogether, though, and you cannot currently write tools,
colorspaces, paintops or import/export filters as scripts.
&chalk; plugins use &tde;'s parts mechanism for loading, so the parts
documentation at is relevant here, too.
Your distribution should have either installed the relevant header files with
&chalk; itself, or might have split the header files into either a &koffice;
dev or a &chalk; dev package. You can find the API documentation for &chalk;'s
public API at .
Automake (and CMake)
&tde; 3.x and thus &koffice; 1.5 and 1.6 use automake;
&tde; 4.0 and &koffice; 2.0 use cmake. This tutorial
describes the automake way of creating plugins.
Plugins are &tde; modules and should be tagged as such in their
Makefile.am. Filters, tools, paintops, colorspaces and
import/export filters need .desktop files;
viewplugins need a KXMLGui
pluginname.rc file in addition. The easiest way to get
started is to checkout the chalk-plugins project from the &koffice; Subversion
repository and use it as the basis for your own project. We intend to prepare
a skeleton &chalk; plugin pack for KDevelop, but haven’t had the time to do
so yet.
Makefile.am
Let's look at the skeleton for a plugin module. First, the
Makefile.am. This is what &tde; uses to generate the
makefile that builds your plugin:
kde_services_DATA = chalkLIBRARYNAME.desktop
INCLUDES = $(all_includes)
chalkLIBRARYNAME_la_SOURCES = sourcefile1.cpp sourcefile2.cpp
kde_module_LTLIBRARIES = chalkLIBRARYNAME.la
noinst_HEADERS = header1.h header2.h
chalkLIBRARYNAME_la_LDFLAGS = $(all_libraries) -module $(KDE_PLUGIN)
chalkLIBRARY_la_LIBADD = -lchalkcommon
chalkextensioncolorsfilters_la_METASOURCES = AUTO
This is the makefile for a filter plugin. Replace
LIBRARYNAME with the name of your work, and you are
set.
If your plugin is a viewplugin, you will likely also install a .rc file with entries for menubars and toolbars.
Likewise, you may need to install cursors and icons. That is all done through
the ordinary &tde; Makefile.am magic incantantions:
chalkrcdir = $(kde_datadir)/chalk/chalkplugins
chalkrc_DATA = LIBRARYNAME.rc
EXTRA_DIST = $(chalkrc_DATA)
chalkpics_DATA = \
bla.png \
bla_cursor.png
chalkpicsdir = $(kde_datadir)/chalk/pics
Desktop files
The .desktop file announces the type of plugin:
[Desktop Entry]
Encoding=UTF-8
Icon=
Name=User-visible Name
ServiceTypes=Chalk/Filter
Type=Service
X-TDE-Library=chalkLIBRARYNAME
X-TDE-Version=2
Possible ServiceTypes are:
Chalk/Filter
Chalk/Paintop
Chalk/ViewPlugin
Chalk/Tool
Chalk/ColorSpace
File import and export filters use the generic &koffice; filter framework and
need to be discussed separately.
Boilerplate
You also need a bit of boilerplate code that is called by the &tde; part
framework to instantiate the plugin — a header file and an implementation file.
A header file:
#ifndef TOOL_STAR_H_
#define TOOL_STAR_H_
#include <tdeparts/plugin.h>
/**
* A module that provides a star tool.
*/
class ToolStar : public KParts::Plugin
{
TQ_OBJECT
public:
ToolStar(QObject *parent, const char *name, const QStringList &);
virtual ~ToolStar();
};
#endif // TOOL_STAR_H_
And an implementation file:
#include <kinstance.h>
#include <kgenericfactory.h>
#include <kis_tool_registry.h>
#include "tool_star.h"
#include "kis_tool_star.h"
typedef KGenericFactory<ToolStar> ToolStarFactory;
K_EXPORT_COMPONENT_FACTORY( chalktoolstar, ToolStarFactory( "chalk" ) )
ToolStar::ToolStar(QObject *parent, const char *name, const QStringList &)
: KParts::Plugin(parent, name)
{
setInstance(ToolStarFactory::instance());
if ( parent->inherits("KisToolRegistry") )
{
KisToolRegistry * r = dynamic_cast<KisToolRegistry*>( parent );
r -> add(new KisToolStarFactory());
}
}
ToolStar::~ToolStar()
{
}
#include "tool_star.moc"
Registries
Tools are loaded by the tool registry and register themselves with the tool
registry. Plugins like tools, filters and paintops are loaded only once: view
plugins are loaded for every view that is created. Note that we register
factories, generally speaking. For instance, with tools a new instance of a
tool is created for every pointer (mouse, stylus, eraser) for every few. And a
new paintop is created whenever a tool gets a mouse-down event.
Filters call the filter registry:
if (parent->inherits("KisFilterRegistry")) {
KisFilterRegistry * manager = dynamic_cast<KisFilterRegistry *>(parent);
manager->add(new KisFilterInvert());
}
Paintops the paintop registry:
if ( parent->inherits("KisPaintOpRegistry") ) {
KisPaintOpRegistry * r = dynamic_cast<KisPaintOpRegistry*>(parent);
r -> add ( new KisSmearyOpFactory );
}
Colorspaces the colorspace registry (with some complications):
if ( parent->inherits("KisColorSpaceFactoryRegistry") ) {
KisColorSpaceFactoryRegistry * f = dynamic_cast<isColorSpaceFactoryRegistry*>(parent);
KisProfile *defProfile = new KisProfile(cmsCreate_sRGBProfile());
f->addProfile(defProfile);
KisColorSpaceFactory * csFactory = new KisRgbColorSpaceFactory();
f->add(csFactory);
KisColorSpace * colorSpaceRGBA = new KisRgbColorSpace(f, 0);
KisHistogramProducerFactoryRegistry::instance() -> add(
new KisBasicHistogramProducerFactory<KisBasicU8HistogramProducer>
(KisID("RGB8HISTO", i18n("RGB8 Histogram")), colorSpaceRGBA) );
}
View plugins do not have to register themselves, and they get access to a
KisView object:
if ( parent->inherits("KisView") )
{
setInstance(ShearImageFactory::instance());
setXMLFile(locate("data","chalkplugins/shearimage.rc"), true);
(void) new TDEAction(i18n("&Shear Image..."), 0, 0, this, SLOT(slotShearImage()), actionCollection(), "shearimage");
(void) new TDEAction(i18n("&Shear Layer..."), 0, 0, this, SLOT(slotShearLayer()), actionCollection(), "shearlayer");
m_view = (KisView*) parent;
}
Remember that this means that a view plugin will be created for every view the
user creates: splitting a view means loading all view plugins again.
Plugin versioning
&chalk; 1.5 loads plugins with X-TDE-Version=2 set in the
.desktop file. &chalk; 1.6 plugins will
probably be binary incompatible with 1.5 plugins and will need the version
number 3. &chalk; 2.0 plugins will need the version number 3. Yes, this is not
entirely logical.
Colorspaces
Colorspaces implement the KisColorSpace pure virtual
class. There are two types of colorspaces: those that can use
lcms for transformations between colorspaces, and those
that are too weird for lcms to handle. Examples of the
first are cmyk, rgb, yuv. An example of the latter is watercolor or wet &
sticky. Colorspaces that use lcms can be derived from
KisAbstractColorSpace, or of one of the base classes
that are specialized for a certain number of bits per channel.
Implementing a colorspace is pretty easy. The general principle is that
colorspaces work on a simple array of bytes. The interpretation of these bytes
is up to the colorspace. For instance, a pixel in 16-bit GrayA consists of
four bytes: two bytes for the gray value and two bytes for the alpha value.
You are free to use a struct to work with the memory layout of a pixel in your
colorspace implementation, but that representation is not exported. The only
way the rest of &chalk; can know what channels and types of channels your
colorspace pixels consist of is through the
KisChannelInfo class.
Filters and paintops make use of the rich set of methods offered by
KisColorSpace to do their work. In many cases, the
default implementation in KisAbstractColorSpace will
work, but more slowly than a custom implementation in your own colorspace
because KisAbstractColorSpace will convert all pixels
to 16-bit L*a*b and back.
KisChannelInfo
(http://websvn.kde.org/trunk/koffice/chalk/chalkcolor/kis_channelinfo.h)
This class defines the channels that make up a single pixel in a particular
colorspace. A channel has the following important characteristics:
a name for display in the user interface
a position: the byte where the bytes representing this channel
start in the pixel.
a type: color, alpha, substance or substrate. Color is plain
color, alpha is see-throughishness, substance is a representation of amount of
pigment or things like that, substrate is the representation of the canvas.
(Note that this may be refactored at the drop of a hat.)
a valuetype: byte, short, integer, float — or
other.
size: the number of bytes this channel takes
color: a QColor representation of this
channel for user interface visualization, for instance in
histograms.
an abbreviaton for use in the GUI when there’s not much
space
KisCompositeOp
As per original Porter-Duff, there are many ways of combining pixels to get a
new color. The KisCompositeOp class defines most of
them: this set is not easily extensible except by hacking the chalkcolor
library.
A colorspace plugin can support any subset of these possible composition
operations, but the set must always include "OVER" (same as "NORMAL") and
"COPY". The rest are more or less optional, although more is better, of
course.
KisColorSpace
The methods in the KisColorSpace pure virtual classs
can be divided into a number of groups: conversion, identification and
manipulation.
All classes must be able to convert a pixel from and to 8 bit RGB (i.e., a
QColor), and preferably also to and from 16 bit L*a*b.
Additionally, there is a method to convert to any colorspace from the current
colorspace.
Colorspaces are described by the KisChannelInfo vector,
number of channels, number of bytes in a single pixel, whether it supports
High Dynamic Range images and more.
Manipulation is for instance the combining of two pixels in a new
pixel: bitBlt, darkening or convolving of pixels.
Please consult the API documentation for a full description of all methods you
need to implement in a colorspace.
KisAbstractColorSpace implements many of the virtual
methods of KisColorSpace using functions from the
lcms library. On top of
KisAbstractColorSpace there are base colorspace classes
for 8 and 16 bit integer and 16 and 32 bit float colorspaces that define
common operations to move between bit depths.
Filters
Filters are plugins that examine the pixels in a layer and them make changes
to them. Although &chalk; uses an efficient tiled memory backend to store
pixels, filter writers do not have to bother with that. When writing a filter
plugin for the &Java; imaging API, Photoshop or The Gimp, you need to take care
of tile edges and cobble
tiles together: &chalk; hides that
implementation detail.
Note that it is theoretically easy to replace the current tile
image data storage backend with another backend, but that backens are not true
plugins at the moment, for performance reasons.
&chalk; uses iterators to read and write pixel values. Alternatively, you can
read a block of pixels into a memory buffer, mess with it and then write it
back as a block. But that is not necessarily more efficient, it may even be
slower than using the iterators; it may just be more convenient. See the API
documentation.
&chalk; images are composed of layers, of which there are currently four
kinds: paint layers, group layers, adjustment layers (that contain a filter
that is applied dynamically to layers below the adjustment layer) and part
layers. Filters always operate on paint layers. Paint layers contain paint
devices, of the class KisPaintDevice. A paint device in
its turn gives access to the actual pixels.
PaintDevices are generally passed around wrapped in
shared pointers. A shared pointer keeps track of in how many places the paint
device is currently used and deletes the paint device when it is no longer
used anywhere. You recognize the shared pointer version of a paint device
through its SP suffix. Just remember that you never have to
explicitly delete a KisPaintDeviceSP.
Let's examine a very simple filter, one that inverts every pixel. The code for
this filter is in the koffice/chalk/plugins/filters/example directory.
The main method is
KisFilterInvert::process(KisPaintDeviceSP src, KisPaintDeviceSP dst,
KisFilterConfiguration* /*config*/, const QRect& rect).
The function gets passed two paint devices, a configuration object (which is
not used in this simple filter) and a rect. The
rect describes the area of the
paint device which the filter should act on. This area is described by
integers, which means no sub-pixel accuracy.
The src paint device is for reading from, the
dst paint device for writing to. These parameters may point
to the same actual paint device, or be two different paint devices. (Note:
this may change to only one paint device in the future.)
Now, let's look at the code line by line:
void KisFilterInvert::process(KisPaintDeviceSP src, KisPaintDeviceSP dst,
KisFilterConfiguration* /*config*/, const QRect& rect)
{
Q_ASSERT(src != 0);
Q_ASSERT(dst != 0);
KisRectIteratorPixel srcIt = src->createRectIterator(rect.x(), rect.y(), rect.width(), rect.height(), false);
KisRectIteratorPixel dstIt = dst->createRectIterator(rect.x(), rect.y(), rect.width(), rect.height(), true );
int pixelsProcessed = 0;
setProgressTotalSteps(rect.width() * rect.height());
KisColorSpace * cs = src->colorSpace();
TQ_INT32 psize = cs->pixelSize();
while( ! srcIt.isDone() )
{
if(srcIt.isSelected())
{
memcpy(dstIt.rawData(), srcIt.oldRawData(), psize);
cs->invertColor( dstIt.rawData(), 1);
}
setProgress(++pixelsProcessed);
++srcIt;
++dstIt;
}
setProgressDone(); // Must be called even if you don't really support progression
}
This creates an iterator to read the existing pixels. Chalk has three
types of iterators: horizontal, vertical and rectangular. The rect iterator
takes the most efficient path through the image data, but does not guarantee
anything about the location of the next pixel it returns. That means that you
cannot be sure that the pixel you will retrieve next will be adjacent to the
pixel you just got. The horizontal and vertical line iterators do guarantee
the location of the pixels they return.
(2) We create the destination iterator with the write
setting to true. This means that if the destination paint
device is smaller than the rect we write, it will automatically be enlarged to
fit every pixel we iterate over. Note that we have got a potential bug here:
if dst and src are not the same device,
then it is quite possible that the pixels returned by the iterators do not
correspond. For every position in the iterator, src may be,
for example, at 165,200, while dst could be at 20,8 —
and therefore the copy we perform below may distort the image...
Want to know if a pixel is selected? That is easy — use the
isSelected method. But selectedness is not a binary
property of a pixel, a pixel can be half selected, barely selected or almost
completely selected. That value you can also got from the iterator. Selections
are actually a mask paint device with a range between 0 and 255, where 0 is
completely unselected and 255 completely selected. The iterator has two
methods: isSelected() and
selectedNess(). The first returns true if a pixel is
selected to any extent (i.e., the mask value is greater than 1), the other
returns the maskvalue.
As noted above, this memcpy is a big bad bug...
rawData() returns the array of bytes which is the
current state of the pixel; oldRawData() returns the
array of bytes as it was before we created the iterator. However, we may be
copying the wrong pixel here. In actual practice, that will not happen too
often, unless dst already exists and is not aligned with
src.
But this is correct: instead of figuring out which byte represents which
channel, we use a function supplied by all colorspaces to invert the current
pixel. The colorspaces have a lot of pixel operations you can make use of.
This is not all there is to creating a filter. Filters have two other
important components: a configuration object and a configuration widget. The
two interact closely. The configuration widget creates a configuration object,
but can also be filled from a pre-existing configuration object. Configuration
objects can represtent themselves as XML and can be created from XML. That is
what makes adjustment layers possible.
Iterators
There are three types of iterators:
Horizontal lines
Vertical lines
Rectangular iterors
The horizontal and vertical line iterators have a method to move the iterator
to the next row or column: nextRow() and
nextCol(). Using these is much faster than creating a
new iterator for every line or column.
Iterators are thread-safe in &chalk;, so it is possible to divide the work
over multiple threads. However, future versions of &chalk; will use the
supportsThreading() method to determine whether your
filter can be applied to chunks of the image (&ie;, all pixels modified
independently, instead of changed by some value determined from an examination
of all pixels in the image) and automatically thread the execution your
filter.
KisFilterConfiguration
KisFilterConfiguration is a structure that is used to
save filter settings to disk, for instance for adjustment layers. The
scripting plugin uses the property map that’s at the back of
KisFilterConfigaration to make it possible to script
filters. Filters can provide a custom widget that &chalk; will show in the
filters gallery, the filter preview dialog or the tool option tab of the
paint-with-filters tool.
An example, taken from the oilpaint effect filter:
class KisOilPaintFilterConfiguration : public KisFilterConfiguration
{
public:
KisOilPaintFilterConfiguration(TQ_UINT32 brushSize, TQ_UINT32 smooth)
: KisFilterConfiguration( "oilpaint", 1 )
{
setProperty("brushSize", brushSize);
setProperty("smooth", smooth);
};
public:
inline TQ_UINT32 brushSize() { return getInt("brushSize"); };
inline TQ_UINT32 smooth() {return getInt("smooth"); };
};
KisFilterConfigurationWidget
Most filters can be tweaked by the user. You can create a configuration widget
that Chalk will use where-ever your filter is used. An example:
The Oilpaint dialog
The Oilpaint dialog
The Oilpaint dialog
Note that only the left-hand side of this dialog is your responsibility:
&chalk; takes care of the rest. There are three ways of going about creating
an option widget:
Use &Qt; Designer to create a widget base, and subclass it for
your filter
Use one of the simple widgets that show a number of sliders
for lists of integers, doubles or bools. These are useful if, like the above
screenshot, your filter can be configured by a number of integers, doubles or
bools. See the API dox for KisMultiIntegerFilterWidget,
KisMultiDoubleFilterWidget and
KisMultiBoolFilterWidget.
Hand-code a widget. This is not recommended, and if you do so
and want your filter to become part of &chalk;’s official release, then I’ll ask
you to replate your hand-coded widget with a &Qt; Designer
widget.
The oilpaint filter uses the multi integer widget:
KisFilterConfigWidget * KisOilPaintFilter::createConfigurationWidget(QWidget* parent, KisPaintDeviceSP /*dev*/)
{
vKisIntegerWidgetParam param;
param.push_back( KisIntegerWidgetParam( 1, 5, 1, i18n("Brush size"), "brushSize" ) );
param.push_back( KisIntegerWidgetParam( 10, 255, 30, i18n("Smooth"), "smooth" ) );
return new KisMultiIntegerFilterWidget(parent, id().id().ascii(), id().id().ascii(), param );
}
KisFilterConfiguration* KisOilPaintFilter::configuration(QWidget* nwidget)
{
KisMultiIntegerFilterWidget* widget = (KisMultiIntegerFilterWidget*) nwidget;
if( widget == 0 )
{
return new KisOilPaintFilterConfiguration( 1, 30);
} else {
return new KisOilPaintFilterConfiguration( widget->valueAt( 0 ), widget->valueAt( 1 ) );
}
}
std::list<KisFilterConfiguration*> KisOilPaintFilter::listOfExamplesConfiguration(KisPaintDeviceSP )
{
std::list<KisFilterConfiguration*> list;
list.insert(list.begin(), new KisOilPaintFilterConfiguration( 1, 30));
return list;
}
You can see how it works: fill a vector with your integer parameters and
create the widget. The configuration() method
inspects the widget and creates the right filter configuration object, in this
case, of course, KisOilPaintFilterConfiguration. The
listOfExamplesConfiguration method (which should be
renamed to correct English...) returns a list with example configuration
objects for the filters gallery dialog.
Filters conclusion
There’s more to coding interesting filters, of course, but with this
explanation, the API documentation and access to our source code, you should
be able to get started. Don’t hesitate to contact the &chalk; developers on
IRC or on the mailing list.
Tools
Tools appear in &chalk;’s toolbox. This means that there is limited space for
new tools — think carefully whether a paint operation isn’t enough for
your purposes. Tools can use the mouse/tablet and keyboard in complex ways,
which paint operations cannot. This is the reason that Duplicate is a tool,
but airbrush a paint operation.
Be careful with static data in your tool: a new instance of your tool is
created for every input device: mouse, stylus, eraser, airbrush — whatever.
Tools come divided into logical groups:
shape drawing tools (circle, rect)
freehand drawing tools (brush)
transform tools that mess up the geometry of a
layer
fill tools (like bucket fill or gradient)
view tools (that don’t change pixels, but alter the way you
view the canvas, such as zoom)
select tools (that change the selection
mask)
The tool interface is described in the API documentation for
KisTool. There are three subclasses:
KisToolPaint, KisToolNonPaint
and KisToolShape (which is actually a subclass of
KisToolPaint) that specialize
KisTool for painting tasks (i.e., changing pixels) ,
non-painting tasks and shape painting tasks.
A tool has an option widget, just like filters. Currently, the option widgets
are shown in a tab in a dock window. We may change that to a strip under the
main menu (which then replaces the toolbar) for &chalk; 2.0, but for now,
design your option widget to fit in a tab. As always, it’s best to use &Qt;
Designer for the design of the option widget.
A good example of a tool is the star tool:
kis_tool_star.cpp Makefile.am tool_star_cursor.png wdg_tool_star.ui
kis_tool_star.h Makefile.in tool_star.h
chalktoolstar.desktop tool_star.cpp tool_star.png
As you see, you need two images: one for the cursor and one for the toolbox.
tool_star.cpp is just the plugin loader, similar to what
we have seen above. The real meat is in the implementation:
KisToolStar::KisToolStar()
: KisToolShape(i18n("Star")),
m_dragging (false),
m_currentImage (0)
{
setName("tool_star");
setCursor(KisCursor::load("tool_star_cursor.png", 6, 6));
m_innerOuterRatio=40;
m_vertices=5;
}
The constructor sets the internal name — which is not translated
— and the call to the superclass sets the visible name. We also load the
cursor image and set a number of variables.
void KisToolStar::update (KisCanvasSubject *subject)
{
KisToolShape::update (subject);
if (m_subject)
m_currentImage = m_subject->currentImg();
}
The update() method is called when the tool is
selected. This is not a KisTool method, but a
KisCanvasObserver method. Canvas observers are notified
whenever something changes in the view, which can be useful for tools.
The following methods (buttonPress,
move and buttonRelease) are
called by &chalk; when the input device (mouse, stylus, eraser etc.) is
pressed down, moved or released. Note that you also get move events if the
mouse button isn’t pressed. The events are not the regular &Qt; events, but
synthetic &chalk; events because we make use of low-level trickery to get
enough events to draw a smooth line. By default, toolkits like &Qt; (and GTK)
drop events if they are too busy to handle them, and we want them all.
void KisToolStar::buttonPress(KisButtonPressEvent *event)
{
if (m_currentImage && event->button() == LeftButton) {
m_dragging = true;
m_dragStart = event->pos();
m_dragEnd = event->pos();
m_vertices = m_optWidget->verticesSpinBox->value();
m_innerOuterRatio = m_optWidget->ratioSpinBox->value();
}
}
void KisToolStar::move(KisMoveEvent *event)
{
if (m_dragging) {
// erase old lines on canvas
draw(m_dragStart, m_dragEnd);
// move (alt) or resize star
if (event->state() & Qt::AltButton) {
KisPoint trans = event->pos() - m_dragEnd;
m_dragStart += trans;
m_dragEnd += trans;
} else {
m_dragEnd = event->pos();
}
// draw new lines on canvas
draw(m_dragStart, m_dragEnd);
}
}
void KisToolStar::buttonRelease(KisButtonReleaseEvent *event)
{
if (!m_subject || !m_currentImage)
return;
if (m_dragging && event->button() == LeftButton) {
// erase old lines on canvas
draw(m_dragStart, m_dragEnd);
m_dragging = false;
if (m_dragStart == m_dragEnd)
return;
if (!m_currentImage)
return;
if (!m_currentImage->activeDevice())
return;
KisPaintDeviceSP device = m_currentImage->activeDevice ();;
KisPainter painter (device);
if (m_currentImage->undo()) painter.beginTransaction (i18n("Star"));
painter.setPaintColor(m_subject->fgColor());
painter.setBackgroundColor(m_subject->bgColor());
painter.setFillStyle(fillStyle());
painter.setBrush(m_subject->currentBrush());
painter.setPattern(m_subject->currentPattern());
painter.setOpacity(m_opacity);
painter.setCompositeOp(m_compositeOp);
KisPaintOp * op =
KisPaintOpRegistry::instance()->paintOp(m_subject->currentPaintop(), m_subject->currentPaintopSettings(), &painter);
painter.setPaintOp(op); // Painter takes ownership
vKisPoint coord = starCoordinates(m_vertices, m_dragStart.x(), m_dragStart.y(), m_dragEnd.x(), m_dragEnd.y());
painter.paintPolygon(coord);
device->setDirty( painter.dirtyRect() );
notifyModified();
if (m_currentImage->undo()) {
m_currentImage->undoAdapter()->addCommand(painter.endTransaction());
}
}
}
The draw() method is an internal method of
KisToolStar and draws the outline of the star. We call
this from the move() method to give the user feedback
of the size and shape of their star. Note that we use the
Qt::NotROP raster operation, which means that calling
draw() a second time with the same start and end
point the previously drawn star will be deleted.
void KisToolStar::draw(const KisPoint& start, const KisPoint& end )
{
if (!m_subject || !m_currentImage)
return;
KisCanvasController *controller = m_subject->canvasController();
KisCanvas *canvas = controller->kiscanvas();
KisCanvasPainter p (canvas);
QPen pen(Qt::SolidLine);
KisPoint startPos;
KisPoint endPos;
startPos = controller->windowToView(start);
endPos = controller->windowToView(end);
p.setRasterOp(Qt::NotROP);
vKisPoint points = starCoordinates(m_vertices, startPos.x(), startPos.y(), endPos.x(), endPos.y());
for (uint i = 0; i < points.count() - 1; i++) {
p.drawLine(points[i].floorQPoint(), points[i + 1].floorQPoint());
}
p.drawLine(points[points.count() - 1].floorQPoint(), points[0].floorQPoint());
p.end ();
}
The setup() method is essential: here we create the
action that will be plugged into the toolbox so users can actually select the
tool. We also assign a shortcut key. Note that there’s some hackery going on:
remember that we create an instance of the tool for every input device. This
also means that we call setup() for every input
device and that means that an action with the same name is added several times
to the action collection. However, everything seems to work, so why worry?
void KisToolStar::setup(TDEActionCollection *collection)
{
m_action = static_cast<TDERadioAction *>(collection->action(name()));
if (m_action == 0) {
TDEShortcut shortcut(Qt::Key_Plus);
shortcut.append(TDEShortcut(Qt::Key_F9));
m_action = new TDERadioAction(i18n("&Star"),
"tool_star",
shortcut,
this,
SLOT(activate()),
collection,
name());
TQ_CHECK_PTR(m_action);
m_action->setToolTip(i18n("Draw a star"));
m_action->setExclusiveGroup("tools");
m_ownAction = true;
}
}
The starCoordinates() method contains some funky math
— but is not too interesting for the discussion of how to create a tool
plugins.
KisPoint KisToolStar::starCoordinates(int N, double mx, double my, double x, double y)
{
double R=0, r=0;
TQ_INT32 n=0;
double angle;
vKisPoint starCoordinatesArray(2*N);
// the radius of the outer edges
R=sqrt((x-mx)*(x-mx)+(y-my)*(y-my));
// the radius of the inner edges
r=R*m_innerOuterRatio/100.0;
// the angle
angle=-atan2((x-mx),(y-my));
//set outer edges
for(n=0;n<N;n++){
starCoordinatesArray[2*n] = KisPoint(mx+R*cos(n * 2.0 * M_PI / N + angle),my+R*sin(n *2.0 * M_PI / N+angle));
}
//set inner edges
for(n=0;n<N;n++){
starCoordinatesArray[2*n+1] = KisPoint(mx+r*cos((n + 0.5) * 2.0 * M_PI / N + angle),my+r*sin((n +0.5) * 2.0 * M_PI / N + angle));
}
return starCoordinatesArray;
}
The createOptionWidget() method is called to create
the option widget that &chalk; will show in the tab. Since there is a tool per
input device per view, the state of a tool can be kept in the tool. This
method is only called once: the option widget is stored and retrieved the next
time the tool is activated.
QWidget* KisToolStar::createOptionWidget(QWidget* parent)
{
QWidget *widget = KisToolShape::createOptionWidget(parent);
m_optWidget = new WdgToolStar(widget);
TQ_CHECK_PTR(m_optWidget);
m_optWidget->ratioSpinBox->setValue(m_innerOuterRatio);
QGridLayout *optionLayout = new QGridLayout(widget, 1, 1);
super::addOptionWidgetLayout(optionLayout);
optionLayout->addWidget(m_optWidget, 0, 0);
return widget;
}
Tool Conclusions
Tools are relatively simple plugins to create. You need to combine the
KisTool and KisCanvasObserver
interfaces in order to effectively create a tool.
Paint operations
PaintOps are one of the more innovative types of plugins in Chalk (together
with pluggable colorspaces). A paint operation defines how tools change the
pixels they touch. Airbrush, aliased pencil or antialiased pixel brush: these
are all paint operations. But you could — with a lot of work —
create a paintop that reads Corel Painter XML brush definitions and uses those
to determine how painting is done.
Paint operations are instantiated when a paint tool receives a
mouseDown event and are deleted when the mouseUp event is
received by a paint tool. In between, the paintop can keep track of previous
positions and other data, such as pressure levels if the user uses a tablet.
The basic operation of a paint operation is to change pixels at the cursor
position of a paint tool. That can be done only once, or the paint op can
demand to be run at regular intervals, using a timer. The first would be
useful for a pencil-type paint op, the second, of course, for an
airbrush-type paintop.
Paintops can have a small configuration widget which is placed in a toolbar.
Thus, paintop configuration widgets need to have a horizontal layout of
widgets that are not higher than a toolbar button. Otherwise, &chalk; will
look very funny.
Let’s look at a simple paintop plugin, one that shows a little bit of
programmatic intelligence. First, in the header file, there’s a factory
defined. This factory creates a paintop when the active tool needs one:
public:
KisSmearyOpFactory() {}
virtual ~KisSmearyOpFactory() {}
virtual KisPaintOp * createOp(const KisPaintOpSettings *settings, KisPainter * painter);
virtual KisID id() { return KisID("paintSmeary", i18n("Smeary Brush")); }
virtual bool userVisible(KisColorSpace * ) { return false; }
virtual QString pixmap() { return ""; }
};
The factory also contains the KisID with the public and
private name for the paintop — make sure your paintop’s private name
does not clash with another paintop! — and may optionally return a
pixmap. &chalk; can then show the pixmap together with the name for visual
identifcation of your paintop. For instance, a painter’s knife paintop would
have the image of such an implement.
The implementation of a paintop is very straightforward:
KisSmearyOp::KisSmearyOp(KisPainter * painter)
: KisPaintOp(painter)
{
}
KisSmearyOp::~KisSmearyOp()
{
}
void KisSmearyOp::paintAt(const KisPoint &pos, const KisPaintInformation& info)
{
The paintAt() method really is where it’s at, with
paintops. This method receives two parameters: the current position (which is
in floats, not in whole pixels) and a
KisPaintInformation object. which contains the
pressure, x and y tilt, and movement vector, and may in the future be extended
with other information.
if (!m_painter->device()) return;
KisBrush *brush = m_painter->brush();
A KisBrush is the representation of a Gimp brush file:
that is a mask, either a single mask or a series of masks. Actually, we don’t
use the brush here, except to determine the hotspot
under the
cursor.
Q_ASSERT(brush);
if (!brush) return;
if (! brush->canPaintFor(info) )
return;
KisPaintDeviceSP device = m_painter->device();
KisColorSpace * colorSpace = device->colorSpace();
KisColor kc = m_painter->paintColor();
kc.convertTo(colorSpace);
KisPoint hotSpot = brush->hotSpot(info);
KisPoint pt = pos - hotSpot;
// Split the coordinates into integer plus fractional parts. The integer
// is where the dab will be positioned and the fractional part determines
// the sub-pixel positioning.
TQ_INT32 x, y;
double xFraction, yFraction;
splitCoordinate(pt.x(), &x, &xFraction);
splitCoordinate(pt.y(), &y, &yFraction);
KisPaintDeviceSP dab = new KisPaintDevice(colorSpace, "smeary dab");
TQ_CHECK_PTR(dab);
We don’t change the pixels of a paint device directly: instead we create a
small paint device, a dab, and composite that onto the current paint device.
m_painter->setPressure(info.pressure);
As the comments say, the next bit code does some programmatic work to create
the actual dab. In this case, we draw a number of lines. When I am done with
this paintop, the length, position and thickness of the lines will be
dependent on pressure and paint load, and we’ll have create a stiff, smeary
oilpaint brush. But I haven’t had time to finish this yet.
// Compute the position of the tufts. The tufts are arranged in a line
// perpendicular to the motion of the brush, i.e, the straight line between
// the current position and the previous position.
// The tufts are spread out through the pressure
KisPoint previousPoint = info.movement.toKisPoint();
KisVector2D brushVector(-previousPoint.y(), previousPoint.x());
KisVector2D currentPointVector = KisVector2D(pos);
brushVector.normalize();
KisVector2D vl, vr;
for (int i = 0; i < (NUMBER_OF_TUFTS / 2); ++i) {
// Compute the positions on the new vector.
vl = currentPointVector + i * brushVector;
KisPoint pl = vl.toKisPoint();
dab->setPixel(pl.roundX(), pl.roundY(), kc);
vr = currentPointVector - i * brushVector;
KisPoint pr = vr.toKisPoint();
dab->setPixel(pr.roundX(), pr.roundY(), kc);
}
vr = vr - vl;
vr.normalize();
Finally we blt the dab onto the original paint device and tell the painter
that we’ve dirtied a small rectangle of the paint device.
if (m_source->hasSelection()) {
m_painter->bltSelection(x - 32, y - 32, m_painter->compositeOp(), dab.data(),
m_source->selection(), m_painter->opacity(), x - 32, y -32, 64, 64);
}
else {
m_painter->bitBlt(x - 32, y - 32, m_painter->compositeOp(), dab.data(), m_painter->opacity(), x - 32, y -32, 64, 64);
}
m_painter->addDirtyRect(QRect(x -32, y -32, 64, 64));
}
KisPaintOp * KisSmearyOpFactory::createOp(const KisPaintOpSettings */*settings*/, KisPainter * painter)
{
KisPaintOp * op = new KisSmearyOp(painter);
TQ_CHECK_PTR(op);
return op;
}
That’s all: paintops are easy and fun!
View plugins
View plugins are the weirdest of the bunch: a view plugin is an ordinary KPart
that can provide a bit of user interface and some functionality. For instance,
the histogram tab is a view plugin, as is the rotate dialog.
Import/Export filters
&chalk; works with the ordinary &koffice; file filter architecture. There is a
tutorial, a bit old, but still useful, at: . It is probably best
to cooperate with the &chalk; team when developing file filters and do the
development in the &koffice; filter tree. Note that you can test your filters
without running &chalk; using the koconverter utility.
Filters have two sides: importing and exporting. These are usually two
different plugins that may share some code.
The important Makefile.am entries are:
service_DATA = chalk_XXX_import.desktop chalk_XXX_export.desktop
servicedir = $(kde_servicesdir)
kdelnk_DATA = chalk_XXX.desktop
kdelnkdir = $(kde_appsdir)/Office
libchalkXXXimport_la_SOURCES = XXXimport.cpp
libchalkXXXexport_la_SOURCES = XXXexport.cpp
METASOURCES = AUTO
Whether you are building an import filter or an export filter, your work always
boils down to implementing the following function:
virtual KoFilter::ConversionStatus convert(const QCString& from, const QCString& to);
It is the settings in the .desktop files
that determine which way a filter converts:
Import:
X-TDE-Export=application/x-chalk
X-TDE-Import=image/x-xcf-gimp
X-TDE-Weight=1
X-TDE-Library=libchalkXXXimport
ServiceTypes=KOfficeFilter
Export:
X-TDE-Export=image/x-xcf-gimp
X-TDE-Import=application/x-chalk
ServiceTypes=KOfficeFilter
Type=Service
X-TDE-Weight=1
X-TDE-Library=libchalkXXXexport
And yes, the mimetype chosen for the example is a hint. Please, pretty please,
implement an xcf filter?
Import
The big problem with import filters is of course your code to read the data on
disk. The boilerplate for calling that code is fairly simple:
Note: we really, really should find a way to enable &chalk; to keep
a file open and only read data on a as-needed basis, instead of copying the
entire contents to the internal paint device representation. But that would
mean datamanager backends that know about tiff files and so on, and is not
currently implemented. It would be ideal if some file filters could implement
a class provisionally named KisFileDataManager, create
an object of that instance with the current file and pass that to KisDoc. But
&chalk; handles storage per layer, not per document, so this would be a hard
refactor to do.
KoFilter::ConversionStatus XXXImport::convert(const QCString&, const QCString& to)
{
if (to != "application/x-chalk")
return KoFilter::BadMimeType;
KisDoc * doc = dynamic_cast<KisDoc*>(m_chain -> outputDocument());
KisView * view = static_cast<KisView*>(doc -> views().getFirst());
QString filename = m_chain -> inputFile();
if (!doc)
return KoFilter::CreationError;
doc -> prepareForImport();
if (!filename.isEmpty()) {
KURL url(filename);
if (url.isEmpty())
return KoFilter::FileNotFound;
KisImageXXXConverter ib(doc, doc -> undoAdapter());
if (view != 0)
view -> canvasSubject() -> progressDisplay() -> setSubject(&ib, false, true);
switch (ib.buildImage(url)) {
case KisImageBuilder_RESULT_UNSUPPORTED:
return KoFilter::NotImplemented;
break;
case KisImageBuilder_RESULT_INVALID_ARG:
return KoFilter::BadMimeType;
break;
case KisImageBuilder_RESULT_NO_URI:
case KisImageBuilder_RESULT_NOT_LOCAL:
return KoFilter::FileNotFound;
break;
case KisImageBuilder_RESULT_BAD_FETCH:
case KisImageBuilder_RESULT_EMPTY:
return KoFilter::ParsingError;
break;
case KisImageBuilder_RESULT_FAILURE:
return KoFilter::InternalError;
break;
case KisImageBuilder_RESULT_OK:
doc -> setCurrentImage( ib.image());
return KoFilter::OK;
default:
break;
}
}
return KoFilter::StorageCreationError;
}
This is supposed to be an importfilter, so
if it is not called to convert to a &chalk; image, then something is
wrong.
The filter chain already has created an
output document for us. We need to cast it to KisDocM,
because &chalk; documents need special treatment. It would not, actually, be
all that bad an idea to check whether the result of the cast is not 0, because
if it is, importing will fail.
If we call this filter from the GUI, we try
to get the view. If there is a view, the conversion code can try to update the
progressbar.
The filter has the filename for our input
file for us.
KisDoc needs to be
prepared for import. Certain settings are initialized and undo is disabled.
Otherwise you could undo the adding of layers performed by the import filter
and that is weird behaviour.
I have chosed to implement the actual
importing code in a separate class that I instantiate here. You can also put
all your code right in this method, but that would be a bit
messy.
My importer returns a statuscode that I
can then use to set the status of the import filter. &koffice; takes care of
showing error messages.
If creating the
KisImage has succeeded we set the document's current
image to our newly created image. Then we are done: return
KoFilter::OK;.