/* * Copyright (c) 2005 Bart Coppens * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef KIS_PAINTDEV_ACTION_H_ #define KIS_PAINTDEV_ACTION_H_ #include "kis_paint_device.h" class TQString; /** * Defines an action to do with a paint device. It can be force used by the gui on creation * of a layer, for example. Or just appear in a list of actions to do. */ class KisPaintDeviceAction { public: virtual ~KisPaintDeviceAction() {} /** * Do something with the paint device. This can be anything, like, for example, popping * up a dialog to choose a texture. The width and height are added because these may * be needed in some cases. */ virtual void act(KisPaintDeviceSP paintDev, TQ_INT32 w = 0, TQ_INT32 h = 0) const = 0; /// The name of the action, to be displayed in the GUI virtual TQString name() const = 0; /// A description of the action, to be displayed in the GUI virtual TQString description() const = 0; }; #endif // KIS_PAINTDEV_ACTION_H_