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/* This file is part of the KDE project
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Copyright (C) 2001, 2002, 2003 The Karbon Developers
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include <tqdom.h>
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#include <klocale.h>
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#include <KoRect.h>
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#include "vcomposite.h"
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#include "vdocument.h"
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#include "vgroup.h"
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#include "vlayer.h"
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#include "vobject.h"
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#include "vtext.h"
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#include "vvisitor.h"
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#include "vlayer_iface.h"
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#include <kdebug.h>
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#include "vclipgroup.h"
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#include "vfill.h"
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#include "vstroke.h"
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VLayer::VLayer( VObject* tqparent, VState state )
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: VGroup( tqparent, state )
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{
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setName( "Layer" );
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// HACK : vlayer just shouldn't have fill/stroke at all
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delete m_fill;
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m_fill = 0L;
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delete m_stroke;
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m_stroke = 0L;
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}
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VLayer::VLayer( const VLayer& layer )
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: VGroup( layer )
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{
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}
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VLayer::~VLayer()
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{
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}
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DCOPObject* VLayer::dcopObject()
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{
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if ( !m_dcop )
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m_dcop = new VLayerIface( this );
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return m_dcop;
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}
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void
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VLayer::draw( VPainter* painter, const KoRect* rect ) const
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{
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if(
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state() == deleted ||
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state() == hidden ||
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state() == hidden_locked )
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{
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return;
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}
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VObjectListIterator itr = m_objects;
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for ( ; itr.current(); ++itr )
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itr.current()->draw( painter, rect );
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}
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void
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VLayer::bringToFront( const VObject& object )
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{
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if( m_objects.getLast() == &object ) return;
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m_objects.remove( &object );
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m_objects.append( &object );
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}
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void
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VLayer::upwards( const VObject& object )
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{
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if( m_objects.getLast() == &object ) return;
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m_objects.remove( &object );
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if( m_objects.current() != m_objects.getLast() )
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{
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m_objects.next();
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m_objects.insert( m_objects.at(), &object );
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}
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else
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m_objects.append( &object );
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}
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void
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VLayer::downwards( const VObject& object )
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{
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if( m_objects.getFirst() == &object ) return;
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int index = m_objects.tqfind( &object );
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bool bLast = m_objects.getLast() == &object;
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m_objects.remove( index );
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if( !bLast ) m_objects.prev();
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m_objects.insert( m_objects.at(), &object );
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}
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void
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VLayer::sendToBack( const VObject& object )
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{
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if( m_objects.getFirst() == &object ) return;
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m_objects.remove( &object );
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m_objects.prepend( &object );
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}
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void
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VLayer::save( TQDomElement& element ) const
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{
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if( state() != deleted )
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{
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TQDomElement me = element.ownerDocument().createElement( "LAYER" );
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element.appendChild( me );
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if( state() == normal || state() == normal_locked || state() == VObject::selected )
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me.setAttribute( "visible", 1 );
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// save objects:
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VObjectListIterator itr = m_objects;
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for ( ; itr.current(); ++itr )
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itr.current()->save( me );
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VObject::save( me );
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}
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}
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void
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VLayer::saveOasis( KoStore *store, KoXmlWriter *docWriter, KoGenStyles &mainStyles, int &index ) const
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{
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// do not save deleted objects
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if( state() == deleted )
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return;
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// save objects:
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VObjectListIterator itr = m_objects;
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for ( ; itr.current(); ++itr )
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itr.current()->saveOasis( store, docWriter, mainStyles, ++index );
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}
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void
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VLayer::load( const TQDomElement& element )
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{
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setState( element.attribute( "visible" ) == 0 ? hidden : normal );
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VGroup::load( element );
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}
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VLayer*
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VLayer::clone() const
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{
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return new VLayer( *this );
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}
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void
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VLayer::accept( VVisitor& visitor )
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{
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visitor.visitVLayer( *this );
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}
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