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/* This file is part of the KDE project
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Copyright (C) 2002, The Karbon Developers
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include "roundcornersplugin.h"
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#include <karbon_view.h>
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#include <karbon_part.h>
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#include <core/vpath.h>
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#include <core/vsegment.h>
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#include <kgenericfactory.h>
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#include <kdebug.h>
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#include <tqgroupbox.h>
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#include <tqlabel.h>
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#include <knuminput.h>
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typedef KGenericFactory<VRoundCornersPlugin, KarbonView> VRoundCornersPluginFactory;
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K_EXPORT_COMPONENT_FACTORY( karbon_roundcornersplugin, VRoundCornersPluginFactory( "karbonroundcornersplugin" ) )
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VRoundCornersPlugin::VRoundCornersPlugin( KarbonView *parent, const char* name, const TQStringList & ) : Plugin( TQT_TQOBJECT(parent), name )
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{
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new TDEAction(
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i18n( "&Round Corners..." ), "14_roundcorners", 0, this,
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TQT_SLOT( slotRoundCorners() ), actionCollection(), "path_round_corners" );
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m_roundCornersDlg = new VRoundCornersDlg();
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m_roundCornersDlg->setRadius( 10.0 );
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}
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VRoundCornersPlugin::~VRoundCornersPlugin()
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{
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}
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void
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VRoundCornersPlugin::slotRoundCorners()
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{
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KarbonPart *part = ((KarbonView *)parent())->part();
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if( part && m_roundCornersDlg->exec() )
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part->addCommand( new VRoundCornersCmd( &part->document(), m_roundCornersDlg->radius() ), true );
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}
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VRoundCornersDlg::VRoundCornersDlg( TQWidget* parent, const char* name )
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: KDialogBase( parent, name, true, i18n( "Polygonize" ), Ok | Cancel )
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{
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// add input:
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TQGroupBox* group = new TQGroupBox( 2, Qt::Horizontal, i18n( "Properties" ), this );
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new TQLabel( i18n( "Round corners:" ), group );
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m_radius = new KDoubleNumInput( group );
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group->setMinimumWidth( 300 );
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// signals and slots:
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connect( this, TQT_SIGNAL( okClicked() ), this, TQT_SLOT( accept() ) );
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connect( this, TQT_SIGNAL( cancelClicked() ), this, TQT_SLOT( reject() ) );
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setMainWidget( group );
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setFixedSize( baseSize() );
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}
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double
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VRoundCornersDlg::radius() const
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{
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return m_radius->value();
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}
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void
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VRoundCornersDlg::setRadius( double value )
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{
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m_radius->setValue(value);
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}
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VRoundCornersCmd::VRoundCornersCmd( VDocument* doc, double radius )
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: VReplacingCmd( doc, i18n( "Round Corners" ) )
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{
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// Set members.
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m_radius = radius > 0.0 ? radius : 1.0;
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}
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void
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VRoundCornersCmd::visitVSubpath( VSubpath& path )
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{
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// Optimize and avoid a crash.
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if( path.isEmpty() )
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return;
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// Note: we modiy segments from path. that doesn't hurt, since we
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// replace "path" with the temporary path "newPath" afterwards.
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VSubpath newPath( 0L );
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path.first();
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// Skip "begin".
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path.next();
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/* This algorithm is worked out by <kudling AT kde DOT org> to produce similar results as
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* the "round corners" algorithms found in other applications. Neither code nor
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* algorithms from any 3rd party is used though.
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*
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* We want to replace all corners with round corners having "radius" m_radius.
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* The algorithm doesn't really produce circular arcs, but that's ok since
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* the algorithm achieves nice looking results and is generic enough to be applied
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* to all kind of paths.
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* Note also, that this algorithm doesn't touch smooth joins (in the sense of
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* VSegment::isSmooth() ).
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*
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* We'll manipulate the input path for bookkeeping purposes and construct a new
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* temporary path in parallel. We finally replace the input path with the new path.
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*
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*
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* Without restricting generality, let's assume the input path is closed and
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* contains segments which build a rectangle.
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*
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* 2
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* O------------O
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* | | Numbers reflect the segments' order
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* 3| |1 in the path. We neglect the "begin"
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* | | segment here.
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* O------------O
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* 0
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*
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* There are three unique steps to process. The second step is processed
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* many times in a loop.
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*
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* 1) Begin
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* -----
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* Split the first segment of the input path (called "path[0]" here)
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* at parameter t
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*
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* t = path[0]->param( m_radius )
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*
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* and move newPath to this new knot. If current segment is too small
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* (smaller than 2 * m_radius), we always set t = 0.5 here and in the further
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* steps as well.
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*
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* path: new path:
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*
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* 2
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* O------------O
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* | |
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* 3 | | 1 The current segment is marked with "#"s.
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* | |
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* O##O#########O ...O
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* 0 0
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*
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* 2) Loop
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* ----
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* The loop step is iterated over all segments. After each appliance the index n
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* is incremented and the loop step is reapplied until no untouched segment is left.
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*
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* Split the current segment path[n] of the input path at parameter t
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*
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* t = path[n]->param( path[n]->length() - m_radius )
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*
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* and add the first subsegment of the curent segment to newPath.
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*
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* path: new path:
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*
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* 2
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* O------------O
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* | |
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* 3 | | 1
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* | |
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* O--O######O##O O------O...
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* 0 0
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*
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* Now make the second next segment (the original path[1] segment in our example)
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* the current one. Split it at parameter t
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*
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* t = path[n]->param( m_radius )
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*
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* path: new path:
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*
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* 2
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* O------------O
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* | #
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* 3 | O 1
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* | #
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* O--O------O--O O------O...
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* 0 0
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*
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* Make the first subsegment of the current segment the current one.
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*
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* path: new path:
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*
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* 2
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* O------------O
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* | |
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* 3 | O 1 O
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* | # /.1
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* O--O------O--O O------O...
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* 0 0
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*
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* 3) End
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* ---
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*
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* path: new path:
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*
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* 2 4
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* O--O------O--O 5 .O------O. 3
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* | | / \
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* 3 O O 1 6 O O 2
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* | | 7 .\ /
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* O--O------O--O ...O------O. 1
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* 0 0
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*/
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double length;
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double param;
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// "Begin" step.
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// =============
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// Convert flat beziers to lines.
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if( path.current()->isFlat() )
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path.current()->setDegree( 1 );
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if( path.getLast()->isFlat() )
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path.getLast()->setDegree( 1 );
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if(
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path.isClosed() &&
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// Don't touch smooth joins.
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!path.getLast()->isSmooth( *path.current() ) )
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{
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length = path.current()->length();
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param = length > 2 * m_radius
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? path.current()->lengthParam( m_radius )
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: 0.5;
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path.insert(
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path.current()->splitAt( param ) );
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newPath.moveTo(
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path.current()->knot() );
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path.next();
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if( !success() )
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setSuccess();
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}
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else
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{
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newPath.moveTo(
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path.current()->prev()->knot() );
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}
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// "Loop" step.
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// ============
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while(
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path.current() &&
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path.current()->next() )
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{
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// Convert flat beziers to lines.
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if( path.current()->isFlat() )
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path.current()->setDegree( 1 );
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if( path.current()->next()->isFlat() )
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path.current()->next()->setDegree( 1 );
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// Don't touch smooth joins.
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if( path.current()->isSmooth() )
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{
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newPath.append( path.current()->clone() );
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path.next();
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continue;
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}
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// Split the current segment at param( m_radius ) counting
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// from the end.
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length = path.current()->length();
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// If the current segment is too short to be split, just don't split it
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// because it was split already a t=0.5 during the former step.
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if( length > m_radius )
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{
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param = path.current()->lengthParam( length - m_radius );
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path.insert(
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path.current()->splitAt( param ) );
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newPath.append(
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path.current()->clone() );
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path.next();
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}
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// Jump to the next untouched segment.
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path.next();
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// Split the current segment at param( m_radius ).
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length = path.current()->length();
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param = length > 2 * m_radius
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? path.current()->lengthParam( m_radius )
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: 0.5;
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path.insert(
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path.current()->splitAt( param ) );
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// Round corner.
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newPath.curveTo(
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path.current()->prev()->pointAt( 0.5 ),
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path.current()->pointAt( 0.5 ),
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path.current()->knot() );
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if( !success() )
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setSuccess();
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path.next();
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}
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// "End" step.
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// ===========
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if( path.isClosed() )
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{
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// Convert flat beziers to lines.
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if( path.current()->isFlat() )
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path.current()->setDegree( 1 );
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if( path.getFirst()->next()->isFlat() )
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path.getFirst()->next()->setDegree( 1 );
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// Don't touch smooth joins.
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if( !path.current()->isSmooth( *path.getFirst()->next() ) )
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{
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length = path.current()->length();
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// If the current segment is too short to be split, just don't split it
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// because it was split already at t=0.5 during the former step.
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if( length > m_radius )
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{
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param = path.current()->lengthParam( length - m_radius );
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path.insert(
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path.current()->splitAt( param ) );
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newPath.append(
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path.current()->clone() );
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path.next();
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}
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path.first();
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path.next();
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// Round corner.
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newPath.curveTo(
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path.getLast()->pointAt( 0.5 ),
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path.current()->pointAt( 0.5 ),
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path.current()->knot() );
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if( !success() )
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setSuccess();
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}
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else
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newPath.append( path.current()->clone() );
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newPath.close();
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}
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else
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newPath.append( path.current()->clone() );
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path = newPath;
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// Invalidate bounding box once.
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path.invalidateBoundingBox();
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}
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#include "roundcornersplugin.moc"
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