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/* This file is part of the KOffice project
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* Copyright (C) 2005 Thomas Zander <zander@kde.org>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; version 2.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef kwframeviewmanager_h
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#define kwframeviewmanager_h
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#include <tqobject.h>
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#include <tqptrlist.h>
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#include <tqvaluelist.h>
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#include <tqvaluevector.h>
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#include <defs.h>
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class KWDocument;
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class KWFrame;
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class KWFrameSet;
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class KWView;
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class KWViewMode;
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class KWFramesListener;
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class KWFrameSetEdit;
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class KWFrameView;
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class KoPoint;
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class KoRect;
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class TQPointer;
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class TQRegion;
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/**
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* Class that knows about all the (visible) frames in the document and will act as
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* a manager between the GUI code and the data objects to couple any GUI action to the
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* right frame.
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* There is one KWFrameViewManager per view (stored in KWCanvas).
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*
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* All coordinates used in this object are point (pt) based, i.e. the same as in KWFrame. Any
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* coordinates in pixels should first be converted in the KoZoomHandler (in KWord
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* that's the KWDocument)
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*/
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class KWFrameViewManager : public TQObject {
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TQ_OBJECT
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public:
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KWFrameViewManager();
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/**
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* Constructor that takes the already existing frames and framesets from doc and
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* adds them.
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*/
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KWFrameViewManager(KWDocument *doc);
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virtual ~KWFrameViewManager();
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/**
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* Used to change the behavior of view()<dl>
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* <dt>selected</dt>
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* <dd>return the first selected with the highest z-ordering (i.e. on top).</dd>
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* <dt>unselected</dt>
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* <dd>return the first unselected on top.</dd>
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* <dt>nextUnselected</dt>
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* <dd>return the first unselected directly under a selected frame, or
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* the top most one if nothing is selected.</dd>
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* <dt>frameOnTop</dt>
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* <dd>return the frame highest z-ordering, regardless of selection.</dd>
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* </dl>
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*/
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enum SelectionType { selected, unselected, nextUnselected, frameOnTop };
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/**
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* Returns a frameView representing a frame positioned at @p point, or 0 when no match found.
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* @param point the position of the frame
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* @param select this alters the behavior of which frame to return if more then one
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* exist at the appointed location.
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* @param borderOnly If true frames only frames that have the border at the point will be
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* looked at.
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*/
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KWFrameView *view(const KoPoint &point, SelectionType select, bool borderOnly = false) const;
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/** Returns a frameView representing @p frame */
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KWFrameView *view(const KWFrame *frame) const;
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/**
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* Return all currently selected frames.
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*/
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TQValueList<KWFrameView*> selectedFrames() const;
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/**
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* Returns the first selected frame.
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* Is the same as selectedFrames()[0]
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*/
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KWFrameView* selectedFrame() const;
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// this should be changed to a real iterator
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const TQValueList<KWFrameView*> frameViewsIterator() const { return m_frames; }
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/**
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* Return the MouseMeaning of what a click of the mouse would do at the @p point.
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* All the frames that have a presence at the point are considered and depending on
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* what kind of frame and where in the frame the mouse is the meaning is calculated.
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* @param point the point where the mouse is hovering.
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* @param keyState the bitmask of keys that are pressed. Same as Event::state();
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*/
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MouseMeaning mouseMeaning( const KoPoint &point, int keyState) const;
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/**
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* Similar to mouseMeaning(), but instead of returning the meaning this will return
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* a mouse cursor to represent the action.
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* @param point the point where the mouse is hovering.
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* @param keyState the bitmask of keys that are pressed. Same as Event::state();
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*/
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TQCursor mouseCursor( const KoPoint &point, int keyState ) const;
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/**
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* Show a context-sensitive popup menu based on the location of 'point'.
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* @param point the point at which the mouse was clicked. The context is based on
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* what is present at that location.
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* @param keyState the bitmask of keys that are pressed. Same as Event::state();
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* @param popupPoint the point in the same coordinate system as the parent widget of
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* where the popup menu should be located.
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* @param view the parent widget for the popup.
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*/
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void showPopup( const KoPoint &point, KWView *view, int keyState, const TQPoint &popupPoint) const;
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// listeners; see the fireEvents method signature for more info.
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void addKWFramesListener(KWFramesListener *listener);
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void removeKWFramesListener(KWFramesListener *listener);
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/**
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* Select frames based on a mouse click at @p point using @p keystate.
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* Handles the click of a mouse and searches for frames at the location selecting and
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* / or unselecting any frames based on this information.
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* @param leftClick true if this select is due to the main button being clicked.
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* @param point the point clicked.
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* @param keyState the bitmask of keys that are pressed. Same as Event::state();
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*/
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void selectFrames(const KoPoint &point, int keyState, bool leftClick);
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public slots:
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/// notify this slot if a FrameSet has been created and should become visible.
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void slotFrameSetAdded(KWFrameSet *fs);
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/// notify this slot if a FrameSet has been removed
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void slotFrameSetRemoved(KWFrameSet *fs);
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/// notify this slot if a Frame has been created and should become visible.
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void slotFrameAdded(KWFrame *f);
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/// notify this slot if a Frame has been removed
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void slotFrameRemoved(KWFrame *f);
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/**
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* notify this slot if a Frame has been moved
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* @param f the frame
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* @param previousYPosition the pt-based location of the frame before it was moved.
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* This is used to update any views in a more intelligent matter.
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*/
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void slotFrameMoved(KWFrame *f, double previousYPosition);
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/// notify this slot if a Frame has been resized
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void slotFrameResized(KWFrame *f);
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/// notify this slot if one or more frames have been selected or unselected.
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void slotFrameSelectionChanged();
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/// notify this slot if a frameset was renamed
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void slotFrameSetRenamed(KWFrameSet *fs);
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signals:
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/// emitted after one or more incoming slotFrameSelectionChanged events.
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void sigFrameSelectionChanged();
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/// emitted after a frameset that had at least one selected frame was renamed.
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void sigFrameSetRenamed();
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/// emitted after frames were resized
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void sigFrameResized(const TQValueList<KWFrame*>&);
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/// emitted after frames were moved
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void sigFrameMoved(const TQValueList<KWFrame*>&);
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protected slots:
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/**
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* This method will propagate all the events saved up to the listeners.
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* You don't normally want to call this method; call requestFireEvents() instead
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* which will eventually call this method for you.
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*/
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void fireEvents();
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protected:
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/// prepare or update the singleshot timer to fire events.
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#ifndef NDEBUG
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virtual
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#endif
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void requestFireEvents();
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private:
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/** Internal class to store FrameEvents in (from the slots) until they are fired later */
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class FrameEvent {
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public:
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enum ActionType { FrameRemoved, FrameAdded, FrameSetRemoved, FrameSetAdded, FrameMoved,
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FrameResized, FrameSelectionChanged, FrameSetRenamed };
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FrameEvent (ActionType action);
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FrameEvent (ActionType action, KWFrame *frame);
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FrameEvent (ActionType action, KWFrameSet *frameSet);
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private:
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ActionType m_action;
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KWFrame *m_frame;
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KWFrameSet *m_frameSet;
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friend class KWFrameViewManager;
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};
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/// make sure the caches for pages and frame-hit positions is uptodate.
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void recalculateFrameCache();
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/**
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* Returns a sorted list of KWFrameView objects that represents frames present at @p point
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* @param point the location the frame should occupy
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* @param borderOnly if true, only return frames that are hit in the border by point.
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*/
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TQValueVector<KWFrameView*> framesAt(const KoPoint &point, bool borderOnly = false) const;
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/**
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* This is a method used to sort a list using the STL sorting methods.
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* @param f1 the first object
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* @param f2 the second object
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*/
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static bool compareFrameViewZOrder(KWFrameView *f1, KWFrameView *f2);
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private:
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TQValueList<KWFrameView*> m_frames; // TODO TQHash<KWFrame*,KWFrameView*>
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TQValueList<KWFramesListener*> m_framesListener;
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TQValueList<FrameEvent*> m_frameEvents;
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bool m_queueRequested, m_blockEvents;
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};
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class KWFramesListener {
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public:
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virtual void frameSetAdded(KWFrameSet *fs) = 0;
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virtual void frameSetRemoved(KWFrameSet *fs) = 0;
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virtual void frameAdded(KWFrame *f) = 0;
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virtual void frameRemoved(KWFrame *f) = 0;
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};
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#endif
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