You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
koffice/karbon/plugins/shadoweffect/vshadowdecorator.h

65 lines
2.0 KiB

/* This file is part of the KDE project
Copyright (C) 2001, 2002, 2003 The Karbon Developers
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __VSHADOWDECORATOR_H__
#define __VSHADOWDECORATOR_H__
#include "vobject.h"
#include <koffice_export.h>
/**
*/
class KARBONBASE_EXPORT VShadowDecorator : public VObject
{
public:
VShadowDecorator( VObject* object, VObject* parent, int distance = 2, int angle = 0, float opacity = 1.0 );
VShadowDecorator( const VShadowDecorator& obj );
virtual ~VShadowDecorator();
virtual void draw( VPainter* /*painter*/, const KoRect* /*rect*/ = 0L ) const;
virtual const KoRect& boundingBox() const { return m_object->boundingBox(); }
VStroke* stroke() const { return m_object->stroke(); }
virtual void setStroke( const VStroke& stroke );
VFill* fill() const { return m_object->fill(); }
virtual void setFill( const VFill& fill );
virtual void accept( VVisitor& /*visitor*/ );
virtual void save( TQDomElement& ) const;
virtual void load( const TQDomElement& ) {}
virtual VObject* clone() const;
VState state() const { return m_state; }
virtual void setState( const VState state );
void setShadow( int distance = 2, int angle = 0, float opacity = 1.0 );
protected:
VObject *m_object;
int m_distance;
int m_angle;
float m_opacity;
};
#endif