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/*
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Copyright (c) 2005 Boudewijn Rempt <boud@valdyas.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef _KO_TOOLBOX_H_
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#define _KO_TOOLBOX_H_
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#include <tqtoolbutton.h>
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#include <tqptrvector.h>
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#include <tqtoolbar.h>
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#include <koffice_export.h>
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#include <tdetoolbar.h>
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class TQWidget;
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class TDEAction;
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class TDEMainWindow;
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class KDualColorButton;
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class TQGridLayout;
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class ToolArea;
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/**
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* TDEActionBox is a kind of super-specialized toolbox that can order
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* tools according to type and priority.
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*
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* This is to a large extent a port of the Karbon vtoolbox -- with
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* which it should be merged one day. However, it doesn't depend on a
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* tool-like class, it aggregates actions.
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*/
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class KOFFICEUI_EXPORT KoToolBox : public TDEToolBar {
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TQ_OBJECT
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public:
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KoToolBox( TDEMainWindow *mainWin, const char* name, TDEInstance* instance, int numberOfTooltypes);
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virtual ~KoToolBox();
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// Called by the toolcontroller for each tool. For every category,
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// there is a separate list, and the tool is categorized correctly.
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// The tool is not yet added to the widgets; call setupTools()
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// to do that. We don't store the tool.
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void registerTool(TDEAction * tool, int toolType, TQ_UINT32 priority);
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// Called when all tools have been added by the tool controller
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void setupTools();
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public slots:
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virtual void setOrientation ( Qt::Orientation o );
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void slotButtonPressed( int id );
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void slotPressButton( int id );
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// Enables or disables all buttons and the corresponding actions.
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void enableTools(bool enable);
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void slotSetTool(const TQString & toolname);
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private:
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TQToolButton * createButton(TQWidget * parent, const char* iconName, TQString tooltip);
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private:
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TQ_UINT32 m_numberOfButtons;
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TQButtonGroup * m_buttonGroup; // The invisible group of all toolbuttons, so only one can be active at a given time
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TQPtrList<ToolArea> m_toolBoxes; // For every ToolArea
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typedef TQMap< int, TDEAction*> ToolList; // The priority ordered list of tools for a certain tooltype
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TQPtrList<ToolList> m_tools;
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TQPtrList<TDEAction> m_idToActionMap; // Map the buttongroup id's to actions for easy activating.
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TDEInstance* m_instance;
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};
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class ToolArea : public TQWidget {
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public:
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ToolArea(TQWidget *parent);
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~ToolArea();
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void setOrientation ( Qt::Orientation o );
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void add(TQWidget *button);
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TQWidget* getNextParent();
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private:
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TQPtrList<TQWidget> m_children;
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TQBoxLayout *m_layout;
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TQWidget *m_leftRow;
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TQBoxLayout *m_leftLayout;
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TQWidget *m_rightRow;
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TQBoxLayout *m_rightLayout;
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bool m_left;
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};
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#endif // _KO_TOOLBOX_H_
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