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217 lines
7.4 KiB
217 lines
7.4 KiB
15 years ago
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/* This file is part of the KOffice libraries
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Copyright (C) 2001 Werner Trobin <trobin@kde.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef priority_queue_h
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#define priority_queue_h
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#include <vector>
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#include <qstring.h>
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#include <qasciidict.h>
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#include <kdebug.h>
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// Better put all those internal classes in some namespace to avoid clashes
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// as the names are quite generic
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namespace KOffice {
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/**
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* This PriorityQueue class is implemented as "upside down" heap, i.e. the item
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* with the \b smallest key is at the root of the heap.
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* If you feel like using that class your template parameter has to have a public
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* method "unsigned int key() const" which returns - surprise - the key. The
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* supplied key must not be "negative." We use UINT_MAX as value to represent
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* "infinity" for the shortest path algorithm.
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* As this is a very specialized class we also demand a "void setIndex(int i)"
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* method in order to tell nodes where they are located inside the heap. This is
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* a very ugly approach, but it's the only way I see if you want to avoid a O(n)
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* search for the item where you decreased the key :}
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* Just to make it even worse we also use a "int index() const" method
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* to fetch the index... well, you most likely would need one anyway ;)
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* Note: This class is pointer based (like QPtr*) - if you create PriorityQueue<X>
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* we actually operate on X* ! We don't care about deleting your pointers at all.
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* We don't copy them, we don't create new ones,... - you own them, you have
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* to delete them :)
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*
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* In case you change a key value make sure to call keyDecreased and pass the
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* item you touched. This is running in O(log n) according to Cormen...
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*
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* All the ideas are stol^H^H^H^Hborrowed from "Introduction to Algorithms",
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* Cormen et al
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*
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* @author Werner Trobin <trobin@kde.org>
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*/
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template<class T> class PriorityQueue {
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public:
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PriorityQueue() {}
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PriorityQueue( const PriorityQueue<T>& rhs ) : m_vector( rhs.m_vector ) {}
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PriorityQueue( const QAsciiDict<T>& items );
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~PriorityQueue() {}
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PriorityQueue<T> &operator=( const PriorityQueue<T>& rhs ) { m_vector = rhs.m_vector; return *this; }
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bool operator==( const PriorityQueue<T>& rhs ) { return m_vector == rhs.m_vector; }
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unsigned int count() const { return m_vector.size(); }
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bool isEmpty() const { return m_vector.empty(); }
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void insert( T* item );
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/**
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* Call this method after decreasing the key of the ith item. The heap
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* properties will no longer be valid if you either forget to call that
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* method, or if you \b increase the key.
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*/
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void keyDecreased( T* item );
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T* extractMinimum();
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/**
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* For debugging
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*/
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void dump() const;
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private:
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// Note: We have to use a 1-based index here, and we get/return 0-based ones
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int parent( int i ) { return ( ( i + 1 ) >> 1 ) - 1; }
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int left( int i ) { return ( ( i + 1 ) << 1 ) - 1; }
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int right( int i ) { return ( i + 1 ) << 1; }
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void heapify( int i );
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// item is !=0 for sure
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void bubbleUp( T* item, int i );
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// Builds the heap in the vector in O(n)
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void buildHeap();
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std::vector<T*> m_vector;
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};
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template<class T>
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PriorityQueue<T>::PriorityQueue( const QAsciiDict<T>& items ) : m_vector( items.count() )
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{
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// First put all items into the vector
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QAsciiDictIterator<T> it( items );
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for ( int i = 0; it.current(); ++it, ++i ) {
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it.current()->setIndex( i );
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m_vector[ i ] = it.current();
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}
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// Then build a heap in that vector
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buildHeap();
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}
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template<class T>
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void PriorityQueue<T>::insert( T* item )
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{
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if ( !item )
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return;
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int i = static_cast<int>( m_vector.size() );
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m_vector.push_back( 0 ); // extend the vector by one item. i == index to the last item
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bubbleUp( item, i );
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}
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template<class T>
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void PriorityQueue<T>::keyDecreased( T* item )
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{
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if ( !item )
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return;
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bubbleUp( item, item->index() );
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}
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template<class T>
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T* PriorityQueue<T>::extractMinimum()
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{
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if ( m_vector.size() < 1 )
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return 0;
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T *min = m_vector[ 0 ];
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m_vector[ 0 ] = m_vector[ m_vector.size() - 1 ];
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// update the index
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m_vector[ 0 ]->setIndex( 0 );
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m_vector.pop_back();
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heapify( 0 );
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return min;
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}
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template<class T>
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void PriorityQueue<T>::dump() const
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{
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kdDebug( 30500 ) << "++++++++++ PriorityQueue::dump ++++++++++" << endl;
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QString out;
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int size = static_cast<int>( m_vector.size() );
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for ( int i = 0; i < size; ++i ) {
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if ( m_vector[ i ]->index() != i )
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out += " ERROR: index out of sync. Should be " + QString::number( i ) + ", is " +
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QString::number( m_vector[ i ]->index() ) + ". ";
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out += QString::number( m_vector[ i ]->key() );
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out += ", ";
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}
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if ( out.isEmpty() )
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out = "(empty)";
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kdDebug( 30500 ) << out << endl;
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kdDebug( 30500 ) << "++++++++++ PriorityQueue::dump (done) ++++++++++" << endl;
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}
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template<class T>
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void PriorityQueue<T>::heapify( int i )
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{
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int l = left( i ), r = right( i ), size = static_cast<int>( m_vector.size() );
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int smallest;
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if ( l < size && m_vector[ l ]->key() < m_vector[ i ]->key() )
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smallest = l;
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else
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smallest = i;
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if ( r < size && m_vector[ r ]->key() < m_vector[ smallest ]->key() )
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smallest = r;
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if ( smallest != i ) {
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T* tmp = m_vector[ i ];
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m_vector[ i ] = m_vector[ smallest ];
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// update indices
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m_vector[ i ]->setIndex( i );
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tmp->setIndex( smallest );
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m_vector[ smallest ] = tmp;
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heapify( smallest );
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}
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}
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template<class T>
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void PriorityQueue<T>::bubbleUp( T* item, int i )
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{
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int p = parent( i );
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while ( i > 0 && m_vector[ p ]->key() > item->key() ) {
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// update the index first
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m_vector[ p ]->setIndex( i );
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// then move it there
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m_vector[ i ] = m_vector[ p ];
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i = p;
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p = parent( i );
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}
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item->setIndex( i );
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m_vector[ i ] = item;
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}
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template<class T>
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void PriorityQueue<T>::buildHeap()
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{
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// from size() / 2 down to 1
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for ( int i = ( m_vector.size() >> 1 ) - 1; i >= 0; --i )
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heapify( i );
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}
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} // namespace KOffice
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#endif // priority_queue_h
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