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621 lines
19 KiB
621 lines
19 KiB
15 years ago
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/* This file is part of the KDE project
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Copyright (C) 2001 Andrea Rizzi <rizzi@kde.org>
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Ulrich Kuettler <ulrich.kuettler@mailbox.tu-dresden.de>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef SEQUENCEELEMENT_H
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#define SEQUENCEELEMENT_H
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#include <qptrlist.h>
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#include <qstring.h>
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#include "basicelement.h"
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class QKeyEvent;
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KFORMULA_NAMESPACE_BEGIN
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class SymbolTable;
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class ElementCreationStrategy;
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/**
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* The element that contains a number of children.
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* The children are aligned in one line.
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*/
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class SequenceElement : public BasicElement {
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SequenceElement& operator=( const SequenceElement& ) { return *this; }
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public:
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SequenceElement(BasicElement* parent = 0);
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~SequenceElement();
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SequenceElement( const SequenceElement& );
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virtual SequenceElement* clone() {
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return new SequenceElement( *this );
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}
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virtual bool accept( ElementVisitor* visitor );
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/**
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* @returns whether its prohibited to change the sequence with this cursor.
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*/
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virtual bool readOnly( const FormulaCursor* ) const;
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/**
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* @returns true if the sequence contains only text.
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*/
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virtual bool isTextOnly() const { return textSequence; }
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/**
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* Sets the cursor and returns the element the point is in.
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* The handled flag shows whether the cursor has been set.
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* This is needed because only the innermost matching element
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* is allowed to set the cursor.
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*/
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virtual BasicElement* goToPos( FormulaCursor*, bool& handled,
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const LuPixelPoint& point,
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const LuPixelPoint& parentOrigin );
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// drawing
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//
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// Drawing depends on a context which knows the required properties like
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// fonts, spaces and such.
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// It is essential to calculate elements size with the same context
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// before you draw.
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/**
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* Tells the sequence to have a smaller size than its parant.
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*/
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void setSizeReduction(const ContextStyle& context);
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/**
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* @returns true if there is no visible element in the sequence.
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* Please note that there might be phantom elements.
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*/
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bool isEmpty();
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/**
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* Calculates our width and height and
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* our children's parentPosition.
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*/
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virtual void calcSizes( const ContextStyle& cstyle,
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ContextStyle::TextStyle tstyle,
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ContextStyle::IndexStyle istyle,
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StyleAttributes& style );
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/**
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* Draws the whole element including its children.
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* The `parentOrigin' is the point this element's parent starts.
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* We can use our parentPosition to get our own origin then.
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*/
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virtual void draw( QPainter& painter, const LuPixelRect& r,
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const ContextStyle& context,
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ContextStyle::TextStyle tstyle,
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ContextStyle::IndexStyle istyle,
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StyleAttributes& style,
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const LuPixelPoint& parentOrigin );
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/**
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* Dispatch this FontCommand to all our TextElement children.
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*/
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virtual void dispatchFontCommand( FontCommand* cmd );
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virtual void drawEmptyRect( QPainter& painter, const ContextStyle& context,
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double factor, const LuPixelPoint& upperLeft );
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virtual void calcCursorSize( const ContextStyle& context,
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FormulaCursor* cursor, bool smallCursor );
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/**
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* If the cursor is inside a sequence it needs to be drawn.
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*/
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virtual void drawCursor( QPainter& painter, const ContextStyle& context,
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StyleAttributes& style, FormulaCursor* cursor,
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bool smallCursor, bool activeCursor );
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// navigation
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//
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// The elements are responsible to handle cursor movement themselves.
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// To do this they need to know the direction the cursor moves and
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// the element it comes from.
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//
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// The cursor might be in normal or in selection mode.
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/**
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* Enters this element while moving to the left starting inside
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* the element `from'. Searches for a cursor position inside
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* this element or to the left of it.
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*/
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virtual void moveLeft(FormulaCursor* cursor, BasicElement* from);
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/**
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* Enters this element while moving to the right starting inside
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* the element `from'. Searches for a cursor position inside
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* this element or to the right of it.
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*/
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virtual void moveRight(FormulaCursor* cursor, BasicElement* from);
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/**
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* Moves to the beginning of this word or if we are there already
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* to the beginning of the previous.
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*/
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virtual void moveWordLeft(FormulaCursor* cursor);
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/**
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* Moves to the end of this word or if we are there already
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* to the end of the next.
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*/
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virtual void moveWordRight(FormulaCursor* cursor);
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/**
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* Enters this element while moving up starting inside
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* the element `from'. Searches for a cursor position inside
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* this element or above it.
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*/
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virtual void moveUp(FormulaCursor* cursor, BasicElement* from);
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/**
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* Enters this element while moving down starting inside
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* the element `from'. Searches for a cursor position inside
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* this element or below it.
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*/
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virtual void moveDown(FormulaCursor* cursor, BasicElement* from);
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/**
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* Moves the cursor to the first position in this sequence.
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* (That is before the first child.)
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*/
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virtual void moveHome(FormulaCursor* cursor);
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/**
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* Moves the cursor to the last position in this sequence.
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* (That is behind the last child.)
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*/
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virtual void moveEnd(FormulaCursor* cursor);
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/**
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* Sets the cursor inside this element to its start position.
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* For most elements that is the main child.
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*/
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virtual void goInside(FormulaCursor* cursor);
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/**
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* Sets the cursor inside this element to its last position.
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* For most elements that is the main child.
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*/
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virtual void goInsideLast(FormulaCursor* cursor);
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// children
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/**
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* Inserts all new children at the cursor position. Places the
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* cursor according to the direction. The inserted elements will
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* be selected.
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*
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* The list will be emptied but stays the property of the caller.
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*/
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virtual void insert(FormulaCursor*, QPtrList<BasicElement>&, Direction);
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/**
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* Removes all selected children and returns them. Places the
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* cursor to where the children have been.
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*/
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virtual void remove(FormulaCursor*, QPtrList<BasicElement>&, Direction);
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/**
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* Moves the cursor to a normal place where new elements
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* might be inserted.
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*/
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virtual void normalize(FormulaCursor*, Direction);
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/**
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* Returns the child at the cursor.
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* Does not care about the selection.
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*/
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virtual BasicElement* getChild(FormulaCursor*, Direction = beforeCursor);
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/**
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* Sets the cursor to select the child. The mark is placed before,
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* the position behind it.
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*/
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virtual void selectChild(FormulaCursor* cursor, BasicElement* child);
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/**
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* Moves the cursor away from the given child. The cursor is
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* guaranteed to be inside this element.
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*/
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virtual void childWillVanish(FormulaCursor* cursor, BasicElement* child);
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/**
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* @returns the number of children we have.
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*/
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uint countChildren() const { return children.count(); }
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/**
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* @returns whether the child has the given number.
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*/
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bool isChildNumber( uint pos, BasicElement* child )
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{ return children.at( pos ) == child; }
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/**
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* Selects all children. The cursor is put behind, the mark before them.
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*/
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void selectAllChildren(FormulaCursor* cursor);
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bool onlyTextSelected( FormulaCursor* cursor );
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/**
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* This is called by the container to get a command depending on
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* the current cursor position (this is how the element gets chosen)
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* and the request.
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*
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* @returns the command that performs the requested action with
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* the containers active cursor.
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*/
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virtual KCommand* buildCommand( Container*, Request* );
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/**
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* Parses the input. It's the container which does create
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* new elements because it owns the undo stack. But only the
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* sequence knows what chars are allowed.
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*/
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virtual KCommand* input( Container* container, QChar ch );
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virtual KCommand* input( Container* container, QKeyEvent* event );
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/**
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* Parses the sequence and generates a new syntax tree.
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* Has to be called after each modification.
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*/
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virtual void parse();
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/**
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* Stores the given childrens dom in the element.
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*/
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void getChildrenDom( QDomDocument& doc, QDomElement elem, uint from, uint to);
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/**
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* Stores the given childrens MathML dom in the element.
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*/
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void getChildrenMathMLDom( QDomDocument& doc, QDomNode& elem, uint from, uint to );
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/**
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* Builds elements from the given node and its siblings and
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* puts them into the list.
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* Returns false if an error occures.
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*/
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bool buildChildrenFromDom(QPtrList<BasicElement>& list, QDomNode n);
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/**
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* @returns the latex representation of the element and
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* of the element's children
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*/
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||
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virtual QString toLatex();
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virtual QString formulaString();
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/**
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* @returns the child at position i.
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||
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*/
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BasicElement* getChild(uint i) { return children.at(i); }
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const BasicElement* getChild(uint i) const;
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||
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int childPos( BasicElement* child ) { return children.find( child ); }
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||
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int childPos( const BasicElement* child ) const;
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||
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||
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class ChildIterator {
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public:
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ChildIterator( SequenceElement* sequence, int pos=0 )
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: m_sequence( sequence ), m_pos( pos ) {}
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typedef BasicElement value_type;
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||
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typedef BasicElement* pointer;
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typedef BasicElement& reference;
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||
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||
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// we simply expect the compared iterators to belong
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// to the same sequence.
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bool operator== ( const ChildIterator& it ) const
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{ return /*m_sequence==it.m_sequence &&*/ m_pos==it.m_pos; }
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bool operator!= ( const ChildIterator& it ) const
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{ return /*m_sequence!=it.m_sequence ||*/ m_pos!=it.m_pos; }
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||
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const BasicElement& operator* () const
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{ return *m_sequence->getChild( m_pos ); }
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||
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BasicElement& operator* ()
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{ return *m_sequence->getChild( m_pos ); }
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||
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BasicElement* operator->() const
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{ return m_sequence->getChild( m_pos ); }
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||
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ChildIterator& operator++ ()
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{ ++m_pos; return *this; }
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||
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ChildIterator operator++ ( int )
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||
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{ ChildIterator it( *this ); ++m_pos; return it; }
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||
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ChildIterator& operator-- ()
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{ --m_pos; return *this; }
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||
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ChildIterator operator-- ( int )
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{ ChildIterator it( *this ); --m_pos; return it; }
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||
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ChildIterator& operator+= ( int j )
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{ m_pos+=j; return *this; }
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||
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ChildIterator & operator-= ( int j )
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||
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{ m_pos-=j; return *this; }
|
||
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||
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private:
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SequenceElement* m_sequence;
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||
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int m_pos;
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||
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};
|
||
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|
||
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typedef ChildIterator iterator;
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||
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||
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iterator begin() { return ChildIterator( this, 0 ); }
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||
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iterator end() { return ChildIterator( this, countChildren() ); }
|
||
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|
||
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static void setCreationStrategy( ElementCreationStrategy* strategy );
|
||
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||
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virtual void setStyle(StyleElement *style);
|
||
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virtual int buildChildrenFromMathMLDom(QPtrList<BasicElement>& list, QDomNode n);
|
||
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virtual int readContentFromMathMLDom(QDomNode& node);
|
||
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int buildMathMLChild( QDomNode node );
|
||
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|
||
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protected:
|
||
|
|
||
|
//Save/load support
|
||
|
|
||
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/**
|
||
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* Returns the tag name of this element type.
|
||
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*/
|
||
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virtual QString getTagName() const { return "SEQUENCE"; }
|
||
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|
||
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/**
|
||
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* Appends our attributes to the dom element.
|
||
|
*/
|
||
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virtual void writeDom(QDomElement element);
|
||
|
|
||
|
virtual QString getElementName() const { return "mrow"; }
|
||
|
virtual void writeMathMLContent( QDomDocument& doc,
|
||
|
QDomElement& element,
|
||
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bool oasisFormat ) const;
|
||
|
/**
|
||
|
* Reads our attributes from the element.
|
||
|
* Returns false if it failed.
|
||
|
*/
|
||
|
virtual bool readAttributesFromDom(QDomElement element);
|
||
|
|
||
|
/**
|
||
|
* Reads our content from the node. Sets the node to the next node
|
||
|
* that needs to be read.
|
||
|
* Returns false if it failed.
|
||
|
*/
|
||
|
virtual bool readContentFromDom(QDomNode& node);
|
||
|
|
||
|
/**
|
||
|
* Sets the childrens' positions after their size has been
|
||
|
* calculated.
|
||
|
*
|
||
|
* @see #calcSizes
|
||
|
*/
|
||
|
virtual void setChildrenPositions();
|
||
|
|
||
|
/**
|
||
|
* Creates a new element with the given type.
|
||
|
*
|
||
|
* @param type the desired type of the element
|
||
|
*/
|
||
|
virtual BasicElement* createElement(QString type, const QDomElement &element);
|
||
|
|
||
|
/**
|
||
|
* @returns the position where the child starts.
|
||
|
*
|
||
|
* @param context the context the child is in
|
||
|
* @param child the child's number
|
||
|
*/
|
||
|
luPixel getChildPosition( const ContextStyle& context, uint child );
|
||
|
|
||
|
/**
|
||
|
* @returns whether the child is the first element of its token.
|
||
|
*/
|
||
|
virtual bool isFirstOfToken( BasicElement* child );
|
||
|
|
||
|
/**
|
||
|
* Insert a new child in the sequence
|
||
|
*
|
||
|
* @returns true if succesful, i.e. if index is in range, otherwise returns
|
||
|
* false. The valid range is 0 to count(). The child is appended if index == count().
|
||
|
*
|
||
|
* @param index position in the sequence to insert the child
|
||
|
* @param child the child to insert in the sequence
|
||
|
*/
|
||
|
bool insert( uint index, BasicElement *child );
|
||
|
|
||
|
static ElementCreationStrategy* getCreationStrategy() { return creationStrategy; }
|
||
|
|
||
|
/**
|
||
|
* Space around sequence
|
||
|
*/
|
||
|
virtual luPt getSpaceBefore( const ContextStyle&, ContextStyle::TextStyle, double ) { return 0; }
|
||
|
virtual luPt getSpaceAfter( const ContextStyle&, ContextStyle::TextStyle, double ) { return 0; }
|
||
|
|
||
|
static ElementCreationStrategy* creationStrategy;
|
||
|
|
||
|
private:
|
||
|
|
||
|
/**
|
||
|
* Removes the children at pos and appends it to the list.
|
||
|
*/
|
||
|
void removeChild(QPtrList<BasicElement>& removedChildren, int pos);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Our children. Be sure to notify the rootElement before
|
||
|
* you remove any.
|
||
|
*/
|
||
|
QPtrList<BasicElement> children;
|
||
|
|
||
|
/**
|
||
|
* the syntax tree of the sequence
|
||
|
*/
|
||
|
ElementType* parseTree;
|
||
|
|
||
|
/**
|
||
|
* true if the sequence contains only text
|
||
|
*/
|
||
|
bool textSequence;
|
||
|
|
||
|
bool singlePipe; //The key '|' produces one '|' not '| |', '||' produces '| |'
|
||
|
|
||
|
StyleElement *style;
|
||
|
};
|
||
|
|
||
|
|
||
|
/**
|
||
|
* The sequence thats a name. Actually the purpose
|
||
|
* is to be able to insert any element by keyboard.
|
||
|
*/
|
||
|
class NameSequence : public SequenceElement {
|
||
|
typedef SequenceElement inherited;
|
||
|
public:
|
||
|
|
||
|
NameSequence( BasicElement* parent = 0 );
|
||
|
|
||
|
virtual NameSequence* clone() {
|
||
|
return new NameSequence( *this );
|
||
|
}
|
||
|
|
||
|
virtual bool accept( ElementVisitor* visitor );
|
||
|
|
||
|
/**
|
||
|
* @returns true if the sequence contains only text.
|
||
|
*/
|
||
|
//virtual bool isTextOnly() const { return true; }
|
||
|
|
||
|
/**
|
||
|
* @returns the character that represents this element. Used for
|
||
|
* parsing a sequence.
|
||
|
* This is guaranteed to be QChar::null for all non-text elements.
|
||
|
*/
|
||
|
virtual QChar getCharacter() const { return '\\'; }
|
||
|
|
||
|
/**
|
||
|
* @returns the type of this element. Used for
|
||
|
* parsing a sequence.
|
||
|
*/
|
||
|
virtual TokenType getTokenType() const { return NAME; }
|
||
|
|
||
|
/**
|
||
|
* We are our own main child. This causes interessting effects.
|
||
|
*/
|
||
|
virtual SequenceElement* getMainChild() { return this; }
|
||
|
|
||
|
virtual void calcCursorSize( const ContextStyle& context,
|
||
|
FormulaCursor* cursor, bool smallCursor );
|
||
|
|
||
|
/**
|
||
|
* If the cursor is inside a sequence it needs to be drawn.
|
||
|
*/
|
||
|
virtual void drawCursor( QPainter& painter, const ContextStyle& context,
|
||
|
StyleAttributes& style, FormulaCursor* cursor,
|
||
|
bool smallCursor, bool activeCursor );
|
||
|
|
||
|
/**
|
||
|
* Moves to the beginning of this word or if we are there already
|
||
|
* to the beginning of the previous.
|
||
|
*/
|
||
|
virtual void moveWordLeft(FormulaCursor* cursor);
|
||
|
|
||
|
/**
|
||
|
* Moves to the end of this word or if we are there already
|
||
|
* to the end of the next.
|
||
|
*/
|
||
|
virtual void moveWordRight(FormulaCursor* cursor);
|
||
|
|
||
|
/**
|
||
|
* This is called by the container to get a command depending on
|
||
|
* the current cursor position (this is how the element gets chosen)
|
||
|
* and the request.
|
||
|
*
|
||
|
* @returns the command that performs the requested action with
|
||
|
* the containers active cursor.
|
||
|
*/
|
||
|
virtual KCommand* buildCommand( Container*, Request* );
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Parses the input. It's the container which does create
|
||
|
* new elements because it owns the undo stack. But only the
|
||
|
* sequence knows what chars are allowed.
|
||
|
*/
|
||
|
virtual KCommand* input( Container* container, QChar ch );
|
||
|
|
||
|
/**
|
||
|
* Sets a new type. This is done during parsing.
|
||
|
*/
|
||
|
virtual void setElementType( ElementType* t );
|
||
|
|
||
|
/**
|
||
|
* @returns the element this sequence is to be replaced with.
|
||
|
*/
|
||
|
BasicElement* replaceElement( const SymbolTable& table );
|
||
|
|
||
|
/**
|
||
|
* Tests whether the selected elements can be inserted in a
|
||
|
* name sequence.
|
||
|
*/
|
||
|
static bool isValidSelection( FormulaCursor* cursor );
|
||
|
|
||
|
protected:
|
||
|
|
||
|
/**
|
||
|
* Returns the tag name of this element type.
|
||
|
*/
|
||
|
virtual QString getTagName() const { return "NAMESEQUENCE"; }
|
||
|
|
||
|
virtual QString getElementName() const { return "mi"; }
|
||
|
/**
|
||
|
* Creates a new element with the given type.
|
||
|
*
|
||
|
* @param type the desired type of the element
|
||
|
*/
|
||
|
virtual BasicElement* createElement( QString type );
|
||
|
|
||
|
/**
|
||
|
* Parses the sequence and generates a new syntax tree.
|
||
|
* Has to be called after each modification.
|
||
|
*/
|
||
|
//virtual void parse();
|
||
|
|
||
|
/**
|
||
|
* @returns whether the child is the first element of its token.
|
||
|
* This can never happen here. Our children reuse our own
|
||
|
* element type.
|
||
|
*/
|
||
|
virtual bool isFirstOfToken( BasicElement* ) { return false; }
|
||
|
|
||
|
private:
|
||
|
|
||
|
KCommand* compactExpressionCmd( Container* container );
|
||
|
|
||
|
QString buildName();
|
||
|
};
|
||
|
|
||
|
KFORMULA_NAMESPACE_END
|
||
|
|
||
|
#endif // SEQUENCEELEMENT_H
|