You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
151 lines
4.1 KiB
151 lines
4.1 KiB
15 years ago
|
/* This file is part of the KDE project
|
||
|
Copyright (C) 2002, The Karbon Developers
|
||
|
|
||
|
This library is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU Library General Public
|
||
|
License as published by the Free Software Foundation; either
|
||
|
version 2 of the License, or (at your option) any later version.
|
||
|
|
||
|
This library is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
Library General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU Library General Public License
|
||
|
along with this library; see the file COPYING.LIB. If not, write to
|
||
|
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
||
|
* Boston, MA 02110-1301, USA.
|
||
|
*/
|
||
|
|
||
|
#include "vshadowdecorator.h"
|
||
|
#include <core/vfill.h>
|
||
|
#include <core/vstroke.h>
|
||
|
#include <render/vpainter.h>
|
||
|
#include <core/vvisitor.h>
|
||
|
#include <core/vdocument.h>
|
||
|
#include <core/vselection.h>
|
||
|
#include <commands/vtransformcmd.h>
|
||
|
|
||
|
VShadowDecorator::VShadowDecorator( VObject *object, VObject* parent, int distance, int angle, float opacity )
|
||
|
: VObject( parent ), m_object( object ), m_distance( distance ), m_angle( angle ), m_opacity( opacity )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
VShadowDecorator::VShadowDecorator( const VShadowDecorator& other ) : VObject( other )
|
||
|
{
|
||
|
m_object = other.m_object->clone();
|
||
|
m_opacity = other.m_opacity;
|
||
|
m_distance = other.m_distance;
|
||
|
m_angle = other.m_angle;
|
||
|
}
|
||
|
|
||
|
VShadowDecorator::~VShadowDecorator()
|
||
|
{
|
||
|
delete m_object;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
VShadowDecorator::draw( VPainter* painter, const KoRect* rect ) const
|
||
|
{
|
||
|
if( state() == deleted ||
|
||
|
state() == hidden ||
|
||
|
state() == hidden_locked )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// make sure swallowed object has the same state
|
||
|
m_object->setState( state() );
|
||
|
|
||
|
if( state() != VObject::edit )
|
||
|
{
|
||
|
int shadowDx = int( m_distance * cos( m_angle / 360. * 6.2832 ) );
|
||
|
int shadowDy = int( m_distance * sin( m_angle / 360. * 6.2832 ) );
|
||
|
|
||
|
VFill *fill = new VFill( *m_object->fill() );
|
||
|
VStroke *stroke = new VStroke( *m_object->stroke() );
|
||
|
VColor black( Qt::black );
|
||
|
black.setOpacity( m_opacity );
|
||
|
if( m_object->fill()->type() != VFill::none )
|
||
|
m_object->fill()->setColor( black );
|
||
|
m_object->stroke()->setColor( black );
|
||
|
QWMatrix mat = painter->worldMatrix();
|
||
|
painter->setWorldMatrix( mat.translate( shadowDx * painter->zoomFactor(), -shadowDy * painter->zoomFactor()) );
|
||
|
m_object->draw( painter, rect );
|
||
|
m_object->setFill( *fill );
|
||
|
m_object->setStroke( *stroke );
|
||
|
painter->setWorldMatrix( mat.translate( -shadowDx* painter->zoomFactor() , shadowDy * painter->zoomFactor() ) );
|
||
|
}
|
||
|
m_object->draw( painter, rect );
|
||
|
}
|
||
|
|
||
|
VObject *
|
||
|
VShadowDecorator::clone() const
|
||
|
{
|
||
|
return new VShadowDecorator( *this );
|
||
|
}
|
||
|
|
||
|
void
|
||
|
VShadowDecorator::accept( VVisitor& visitor )
|
||
|
{
|
||
|
m_object->accept( visitor );
|
||
|
visitor.visitVObject( *this );
|
||
|
// do not allow swallowed object to be part of the selection
|
||
|
document()->selection()->take( *m_object );
|
||
|
}
|
||
|
|
||
|
void
|
||
|
VShadowDecorator::setShadow( int distance, int angle, float opacity )
|
||
|
{
|
||
|
m_distance = distance;
|
||
|
m_angle = angle;
|
||
|
m_opacity = opacity;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
VShadowDecorator::setStroke( const VStroke& stroke )
|
||
|
{
|
||
|
m_object->setStroke( stroke );
|
||
|
}
|
||
|
|
||
|
void
|
||
|
VShadowDecorator::setFill( const VFill& fill )
|
||
|
{
|
||
|
m_object->setFill( fill );
|
||
|
}
|
||
|
|
||
|
void
|
||
|
VShadowDecorator::setState( const VState state )
|
||
|
{
|
||
|
m_state = state;
|
||
|
m_object->setState( state );
|
||
|
}
|
||
|
|
||
|
void
|
||
|
VShadowDecorator::save( QDomElement& element ) const
|
||
|
{
|
||
|
if( m_state != VObject::deleted )
|
||
|
{
|
||
|
// save shadow as new object
|
||
|
int shadowDx = int( m_distance * cos( m_angle / 360. * 6.2832 ) );
|
||
|
int shadowDy = int( m_distance * sin( m_angle / 360. * 6.2832 ) );
|
||
|
|
||
|
VObject *shadow = m_object->clone();
|
||
|
|
||
|
VColor black( Qt::black );
|
||
|
black.setOpacity( m_opacity );
|
||
|
if( shadow->fill()->type() != VFill::none )
|
||
|
shadow->fill()->setColor( black );
|
||
|
shadow->stroke()->setColor( black );
|
||
|
QWMatrix mat;
|
||
|
mat.translate( shadowDx, -shadowDy );
|
||
|
VTransformCmd trafo( 0L, mat );
|
||
|
trafo.visit( *shadow );
|
||
|
shadow->save( element );
|
||
|
delete shadow;
|
||
|
|
||
|
// save swallowed object
|
||
|
m_object->save( element );
|
||
|
}
|
||
|
}
|