/*************************************************************************** * Copyright (C) 2005 by Ken Werner * * ken.werner@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * ***************************************************************************/ #ifndef FLOWLAYOUT_H #define FLOWLAYOUT_H #include #include class Source; class TDEConfig; class FlowLayout : public TQLayout{ TQ_OBJECT //macro which activates signals and slots (moc) public: /** * the direction for moveItem */ enum DIRECTION { ABOVE = 0, BELOW = 1 }; FlowLayout( TQWidget* parent, TQt::Orientation orientation=TQt::Horizontal, int border=0, int space=-1, const char* name=0 ); FlowLayout( TQLayout* parent, TQt::Orientation orientation=TQt::Horizontal, int space=-1, const char* name=0 ); FlowLayout( TQt::Orientation=TQt::Horizontal, int space=-1, const char* name=0 ); virtual ~FlowLayout(); /** * tells all sources their positions */ void updatePositions(TDEConfig * inTDEConfig); void addItem(TQLayoutItem* item); void addSource(Source* src); void remove(TQWidget* widget); /** * Returns the number of items in the layout */ uint count(); /** * moves the item \c which above/beneath item \c relate * \param dir ABOVE if above, BENEATH if beneath * \return the new Position or -1 if no real move was made */ bool moveItem(const TQLayoutItem* which, const TQLayoutItem* relate, DIRECTION direction); bool hasHeightForWidth() const; int heightForWidth(int w) const; bool hasWidthForHeight() const; int widthForHeight(int h) const; TQSize sizeHint() const; TQSize minimumSize() const; TQLayoutIterator iterator(); TQSizePolicy::ExpandData expanding() const; TQt::Orientation getOrientation() const; public slots: void setOrientation(TQt::Orientation orientation); protected: void setGeometry(const TQRect&); private: int doLayout( const TQRect&, bool testOnly = FALSE ); int doLayoutHorizontal( const TQRect&, bool testOnly ); int doLayoutVertical( const TQRect&, bool testOnly ); TQt::Orientation mOrientation; TQPtrList mLayoutItems; // this is the connection between a layout item and its source. TQMap mSources; TQLayoutItem* mLastItem; // the item that was last added }; #endif