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kaffeine/kaffeine/src/input/kaffeineinput.h

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/*
* kaffeineinput.h
*
* Copyright (C) 2005-2006 Christophe Thommeret <hftom@free.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef KAFFEINEINPUT_H
#define KAFFEINEINPUT_H
#include <tqstring.h>
#include <tqwidget.h>
#include <kxmlguiclient.h>
class MRL;
class KaffeineInput : public TQObject, public KXMLGUIClient
{
TQ_OBJECT
public:
KaffeineInput(TQObject* parent, const char* name);
virtual ~KaffeineInput();
// if you want the player window to be displayed on one of your widgets, return a pointer to that one.
virtual TQWidget *wantPlayerWindow() {return NULL;}
// you MUST return your main widget (the one containing all your gui).
virtual TQWidget *inputMainWidget() {return NULL;}
// called when the user want next track and you are the current input.
// fill the MRL and return true to play your next track.
virtual bool nextTrack( MRL& ) {return false;}
// called when the user want previous track and you are the current input.
// fill the MRL and return true to play your previous track.
virtual bool previousTrack( MRL& ) {return false;}
// called when the user starts playing and you are the current input.
// fill the MRL and return true to play your current track.
virtual bool currentTrack( MRL& ) {return false;}
// called when the user enters a track number and you are the current input.
// fill the MRL and return true to play that track.
virtual bool trackNumber( int, MRL& ) {return false;}
// called when the player has reached the end of current track and you are the current input.
// fill the MRL and return true to play your next track.
virtual bool playbackFinished( MRL& ) {return false;}
// called when the player is paused and you are the current input.
virtual void playerPaused() {}
// called when the player is stopped and you are the current input.
virtual void playerStopped() {}
// called when playing failed and you are the current input.
virtual void playbackFailed() {}
// called when the player finds metadata(tags) and you are the current input.
virtual void mergeMeta(const MRL&) {}
// shortcuts buttons to be displayed in the start window.
virtual void getTargets( TQStringList&/*uiNames*/, TQStringList&/*iconNames*/, TQStringList&/*targetNames*/ ) {}
// play shortcut, return false if the target is not yours;
virtual bool execTarget( const TQString&/*target*/ ) {return false;}
// toggle your panel (show / hide) if any
virtual void togglePanel() {}
// called when kaffeine is about to quit. Here, you could ask the user to confirm if you have pending
// operations. Return accordingly.
virtual bool close() {return true;}
// called when kaffeine is about to quit. Save your settings now.
virtual void saveConfig() {}
// called when a video is to be played, return false to not automatically switch to player window.
virtual bool showPlayer() {return true;}
signals:
// emit that to play your mrl (you'll become the current input, if not yet).
void play(const MRL&, KaffeineInput*/*this*/);
// emit that if you want a message to be displayed in statusbar. (do that only if you are the current input, e.g. after play())
void statusBarMessage(const TQString&);
// emit that if you want to stop the player. Be aware that it'll end with a call to playerStopped().
// you usually don't need that.
void stop();
// emit that if you want to pause the player. Be aware that it'll end with a call to playerPaused().
// you usually don't need that.
void pause();
// for special uses.
void setCurrentPlugin( KaffeineInput* );
void showMe( KaffeineInput* );
};
#endif /* KAFFEINEINPUT_H */