Bring previous and next icons into XDG compliance

pull/1/head
Timothy Pearson 10 years ago
parent 9a871aa197
commit 06021e8ade

@ -435,8 +435,8 @@ bool DvbPanel::execTarget( const TQString &target )
void DvbPanel::setupActions()
{
new TDEAction(i18n("OSD Next Channel"), "next", CTRL+SHIFT+Key_W, this, TQT_SLOT(dvbOSDNext()), actionCollection(), "dvb_browse_next");
new TDEAction(i18n("OSD Previous Channel"), "previous", CTRL+SHIFT+Key_Q, this, TQT_SLOT(dvbOSDPrev()), actionCollection(),"dvb_browse_prev");
new TDEAction(i18n("OSD Next Channel"), "go-next", CTRL+SHIFT+Key_W, this, TQT_SLOT(dvbOSDNext()), actionCollection(), "dvb_browse_next");
new TDEAction(i18n("OSD Previous Channel"), "go-previous", CTRL+SHIFT+Key_Q, this, TQT_SLOT(dvbOSDPrev()), actionCollection(),"dvb_browse_prev");
new TDEAction(i18n("OSD Zap"), "ok", CTRL+SHIFT+Key_E, this, TQT_SLOT(dvbOSDZap()), actionCollection(), "dvb_browse_zap");
new TDEAction(i18n("OSD Next Event"), "down", CTRL+SHIFT+Key_S, this, TQT_SLOT(dvbOSDAdvance()), actionCollection(), "dvb_browse_advance");
new TDEAction(i18n("OSD Previous Event"), "up", CTRL+SHIFT+Key_A, this, TQT_SLOT(dvbOSDRetreat()), actionCollection(), "dvb_browse_retreat");

@ -58,8 +58,8 @@ SystemTray::SystemTray(TQWidget *parent, const char *name ) : KSystemTray(parent
TDEAction* play = new TDEAction(i18n("Play / Pause"), "player_play", 0, TQT_TQOBJECT(this), TQT_SIGNAL(signalPlay()), actionCollection(), "trayplay");
TDEAction* next = new TDEAction(i18n("&Next"), "next", 0, TQT_TQOBJECT(this), TQT_SIGNAL(signalNext()), actionCollection(), "traynext");
TDEAction* previous = new TDEAction(i18n("&Previous"), "previous", 0, TQT_TQOBJECT(this), TQT_SIGNAL(signalPrevious()), actionCollection(), "trayprevious");
TDEAction* next = new TDEAction(i18n("&Next"), "go-next", 0, TQT_TQOBJECT(this), TQT_SIGNAL(signalNext()), actionCollection(), "traynext");
TDEAction* previous = new TDEAction(i18n("&Previous"), "go-previous", 0, TQT_TQOBJECT(this), TQT_SIGNAL(signalPrevious()), actionCollection(), "trayprevious");
TDEAction* stop = new TDEAction(i18n("Stop"), "player_stop", 0, TQT_TQOBJECT(this), TQT_SIGNAL(signalStop()), actionCollection(), "traystop");
TDEAction* mute = new TDEAction(i18n("&Mute"), "player_mute", 0, TQT_TQOBJECT(this), TQT_SIGNAL(signalMute()), actionCollection(), "traymute");

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