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311 lines
7.2 KiB
311 lines
7.2 KiB
//
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// HtVector.cc
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//
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// HtVector: A Vector class which holds objects of type Object.
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// (A vector is an array that can expand as necessary)
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// This class is very similar in interface to the List class
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//
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// Part of the ht://Dig package <http://www.htdig.org/>
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// Copyright (c) 1999-2004 The ht://Dig Group
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// For copyright details, see the file COPYING in your distribution
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// or the GNU Library General Public License (LGPL) version 2 or later
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// <http://www.gnu.org/copyleft/lgpl.html>
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//
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// $Id: HtVector.cc,v 1.11 2004/05/28 13:15:21 lha Exp $
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//
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#ifdef HAVE_CONFIG_H
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#include "htconfig.h"
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#endif /* HAVE_CONFIG_H */
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#include "HtVector.h"
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//*********************************************************************
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// void HtVector::HtVector()
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// Default constructor
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//
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HtVector::HtVector()
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{
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data = new Object *[4]; // After all, why would anyone want an empty vector?
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element_count = 0;
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allocated = 4;
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current_index = -1;
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}
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//*********************************************************************
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// void HtVector::HtVector(int capacity)
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// Constructor with known capacity
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// (has the side effect of not allocating double memory)
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//
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HtVector::HtVector(int capacity)
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{
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data = new Object *[capacity];
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element_count = 0;
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allocated = capacity;
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current_index = -1;
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}
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//*********************************************************************
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// void HtVector::~HtVector()
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// Destructor
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//
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HtVector::~HtVector()
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{
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Destroy();
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}
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//*********************************************************************
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// void HtVector::Release()
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// Remove all objects from the vector, but do not delete them
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void HtVector::Release()
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{
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for (current_index = 0; current_index < element_count; current_index++)
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{
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data[current_index] = NULL;
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}
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if (data)
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delete [] data;
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data = NULL;
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allocated = 0;
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element_count = 0;
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current_index = -1;
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}
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//*********************************************************************
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// void HtVector::Destroy()
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// Deletes all objects from the vector
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//
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void HtVector::Destroy()
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{
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for (current_index = 0; current_index < element_count; current_index++)
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if (data[current_index])
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{
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delete data[current_index];
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data[current_index] = NULL;
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}
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if (data)
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delete [] data;
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data = NULL;
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allocated = 0;
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element_count = 0;
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current_index = -1;
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}
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//*********************************************************************
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// void HtVector::Add(Object *object)
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// Add an object to the list.
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//
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void HtVector::Add(Object *object)
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{
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Allocate(element_count+1);
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data[element_count] = object;
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element_count += 1;
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}
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//*********************************************************************
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// void HtVector::Insert(Object *object, int position)
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// Add an object into the list.
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//
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void HtVector::Insert(Object *object, int position)
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{
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if (position < 0) return;
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if (position >= element_count)
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{
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Add(object);
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return;
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}
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Allocate(element_count + 1);
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for (int i = element_count; i > position; i--)
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data[i] = data[i-1];
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data[position] = object;
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element_count += 1;
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}
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//*********************************************************************
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// void HtVector::Assign(Object *object, int position)
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// Assign an object to the position
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//
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void HtVector:: Assign(Object *object, int position)
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{
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// Simply perform an insert, followed by a remove!
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Insert(object, position);
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RemoveFrom(position + 1);
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return;
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}
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//*********************************************************************
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// int HtVector::Remove(Object *object)
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// Remove an object from the list.
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//
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int HtVector::Remove(Object *object)
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{
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return RemoveFrom(Index(object));
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}
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//*********************************************************************
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// int HtVector::RemoveFrom(int position)
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// Remove an object from the list.
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//
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int HtVector::RemoveFrom(int position)
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{
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if (position < 0 || position >= element_count)
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return NOTOK;
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for (int i = position; i < element_count - 1; i++)
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data[i] = data[i+1];
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element_count -= 1;
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return OK;
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}
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//*********************************************************************
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// Object *HtVector::Get_Next()
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// Return the next object in the list.
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//
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Object *HtVector::Get_Next()
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{
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current_index++;
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if (current_index >= element_count)
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return 0;
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return data[current_index];
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}
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//*********************************************************************
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// Object *HtVector::Get_First()
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// Return the first object in the list.
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//
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Object *HtVector::Get_First()
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{
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if (!IsEmpty())
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{
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current_index = 0;
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return data[0];
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}
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else
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return 0;
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}
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//*********************************************************************
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// int HtVector::Index(Object *obj)
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// Return the index of an object in the list.
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//
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int HtVector::Index(Object *obj)
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{
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int index = 0;
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while (index < element_count && data[index] != obj)
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{
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index++;
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}
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if (index >= element_count)
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return -1;
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else
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return index;
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}
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//*********************************************************************
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// Object *HtVector::Next(Object *prev)
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// Return the next object in the list. Using this, the list will
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// appear as a circular list.
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//
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Object *HtVector::Next(Object *prev)
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{
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current_index = Index(prev);
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if (current_index == -1)
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return 0;
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current_index++; // We should probably do this with remainders
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if (current_index >= element_count)
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current_index = 0;
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return data[current_index];
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}
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//*********************************************************************
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// Object *HtVector::Previous(Object *next)
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// Return the previous object in the vector. Using this, the vector will
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// appear as a circular list.
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//
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Object *HtVector::Previous(Object *next)
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{
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current_index = Index(next);
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if (current_index == -1)
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return 0;
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current_index--; // We should probably do this with remainders
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if (current_index < 0)
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current_index = element_count - 1;
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return data[current_index];
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}
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//*********************************************************************
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// Object *HtVector::Copy() const
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// Return a deep copy of the vector.
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//
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Object *HtVector::Copy() const
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{
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HtVector *vector = new HtVector(allocated);
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for(int i = 0; i < Count(); i++)
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vector->Add(data[i]->Copy());
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return vector;
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}
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//*********************************************************************
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// HtVector &HtVector::operator=(HtVector &vector)
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// Return a deep copy of the list.
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//
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HtVector &HtVector::operator=(HtVector &vector)
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{
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Destroy();
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for(int i = 0; i < vector.Count(); i++)
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Add(vector.data[i]->Copy());
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return *this;
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}
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//*********************************************************************
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// int Allocate(int capacity)
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// Ensure there is at least capacity space in the vector
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//
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void HtVector::Allocate(int capacity)
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{
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if (capacity > allocated) // Darn, we actually have to do work :-)
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{
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Object **old_data = data;
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// Ensure we have more than the capacity and we aren't
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// always rebuilding the vector (which leads to quadratic behavior)
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while (allocated < capacity)
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allocated *= 2;
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data = new Object *[allocated];
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for (int i = 0; i < element_count; i++)
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{
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data[i] = old_data[i];
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old_data[i] = NULL;
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}
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if (old_data)
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delete [] old_data;
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}
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}
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