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#include <list>
#include <map>
#include <vector>
#define MACRO(T) f<T>()
class MyClass
{
public:
std::map < int, bool > someData;
std::map < int, std::list < bool > > otherData;
};
void foo()
{
List < byte > bob = new List<byte>();
}
A<B> foo;
A<B,C> bar;
A<B*> baz;
A<B<C> > bay;
void asd(void)
{
A<B> foo;
A<B,C> bar;
A<B*> baz;
A<B<C> > bay;
if (a < b && b > c)
{
a = b < c > 0;
}
if (a < bar() > c)
{
}
a < up_lim() ? do_hi() : do_low;
a[ a<b> c] = d;
}
template<typename T> class MyClass
{
}
template<typename T> class MyClass
{
}
template<typename A, typename B, typename C> class MyClass : myvar(0),
myvar2(0)
{
}
template<typename A, typename B, typename C> class MyClass
: myvar(0),
myvar2(0)
{
}
static int max_value()
{
return (std :: numeric_limits <int >:: max )();
}
template < class Config_ > priority_queue < Config_ > :: ~priority_queue () {
}
template<class T> T test(T a) {
return a;
}
int main() {
int k,j;
h g<int>;
k=test<int>(j);
return 0;
}
template<typename T, template<typename, unsigned int, unsigned int> class ConcreteStorageClass> class RotationMatrix
: public StaticBaseMatrix<T, 3, 3, ConcreteStorageClass>
{
public:
RotationMatrix()
: StaticBaseMatrix<T, 3, 3, ConcreteStorageClass>()
{
// do some initialization
}
void assign(const OtherClass<T, 3, 3 >& other)
{
// do something
}
};
int main()
{
MyClass<double, 3, 3, MyStorage> foo;
}
template< typename CharT, int N, typename Traits > inline std::basic_ostream<CharT,Traits>& FWStreamOut(std::basic_ostream<CharT,Traits>& os,
const W::S<CharT,N,Traits>& s)
{
return operator << <CharT, N, Traits, char, std::char_traits<char> >( os, s );
}
struct foo {
type1 < int& > bar;
};
struct foo {
type1 < int const > bar;
};
template <int i> void f();
template <int i> void g() {
f<i - 1>();
f< i >();
f<i + 1>();
f<bar()>();
}
void h() {
g<42>();
}
#include <vector>
std::vector<int> A(2);
std::vector<int> B;
std::vector<int> C(2);
std::vector<int> D;
template<class T> struct X { template<class U> void operator ()(U); };
template<class T> class Y { template<class V> void f(V); };
void (* foobar)(void) = NULL;
std::vector<void (*)(void)> functions;
#define MACRO( a ) a
template < typename = int > class X;
MACRO ( void f( X < >& x ) );
void g( X < >& x );
#include <vector>
typedef std::vector<std::vector<int> > Table; // OK
typedef std::vector<std::vector<bool> > Flags; // Error
void func(List<B> = default_val1);
void func(List<List<B> > = default_val2);
BLAH<(3.14 >= 42)> blah;
bool X = j<3> > 1;
void foo()
{
A<(X > Y)> a;
a = static_cast<List<B> >(ld);
}
template<int i> class X { /* ... */ };
X < 1 > 2 > x1; // Syntax error.
X<(1 > 2)> x2; // Okay.
template<class T> class Y { /* ... */ };
Y<X<1> > x3; // Okay, same as "Y<X<1> > x3;".
Y<X<(6 >> 1)> > x4;
template <typename T> int
myFunc1(typename T::Subtype val);
int
myFunc2(T::Subtype val);