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6 lines
395 B
6 lines
395 B
#if UNITY_DEFER_GRAPHICS_JOBS_SCHEDULE
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void GfxDevice::ScheduleAsyncJob(AsyncCommandJobFunc* jobFunc, GfxDeviceAsyncCommand* cmd, const JobFence& depends, JobBatchDispatcher& dispatcher)
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#else
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JobFence& GfxDevice::ScheduleAsyncJob(AsyncCommandJobFunc* jobFunc, GfxDeviceAsyncCommand* cmd, const JobFence& depends, JobBatchDispatcher& dispatcher)
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#endif // #if UNITY_DEFER_GRAPHICS_JOBS_SCHEDULE
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