#ifndef GFXVEC2_INCLUDED // -*- C++ -*- #define GFXVEC2_INCLUDED #if !defined(__GNUC__) # pragma once #endif /************************************************************************ 2D Vector class $Id: vec2.h 427 2004-09-27 04:45:31Z garland $ ************************************************************************/ #include "gfx.h" namespace gfx { template class TVec2 { private: T elt[2]; public: // Standard constructors // TVec2(T s=0) { *this = s; } TVec2(T x, T y) { elt[0]=x; elt[1]=y; } // Copy constructors & assignment operators template TVec2(const TVec2& v) { *this = v; } template TVec2(const U v[2]) { elt[0]=v[0]; elt[1]=v[1]; } template TVec2& operator=(const TVec2& v) { elt[0]=v[0]; elt[1]=v[1]; return *this; } TVec2& operator=(T s) { elt[0]=elt[1]=s; return *this; } // Descriptive interface // typedef T value_type; static int dim() { return 2; } // Access methods // operator T*() { return elt; } operator const T*() const { return elt; } #ifndef HAVE_CASTING_LIMITS T& operator[](int i) { return elt[i]; } T operator[](int i) const { return elt[i]; } operator const T*() { return elt; } #endif // In-place arithmetic methods // inline TVec2& operator+=(const TVec2& v); inline TVec2& operator-=(const TVec2& v); inline TVec2& operator*=(T s); inline TVec2& operator/=(T s); }; //////////////////////////////////////////////////////////////////////// // // Method definitions // template inline TVec2& TVec2::operator+=(const TVec2& v) { elt[0] += v[0]; elt[1] += v[1]; return *this; } template inline TVec2& TVec2::operator-=(const TVec2& v) { elt[0] -= v[0]; elt[1] -= v[1]; return *this; } template inline TVec2& TVec2::operator*=(T s) { elt[0] *= s; elt[1] *= s; return *this; } template inline TVec2& TVec2::operator/=(T s) { elt[0] /= s; elt[1] /= s; return *this; } //////////////////////////////////////////////////////////////////////// // // Operator defintions // template inline TVec2 operator+(const TVec2 &u, const TVec2 &v) { return TVec2(u[0]+v[0], u[1]+v[1]); } template inline TVec2 operator-(const TVec2 &u, const TVec2 &v) { return TVec2(u[0]-v[0], u[1]-v[1]); } template inline TVec2 operator-(const TVec2 &v) { return TVec2(-v[0], -v[1]); } #if _MSC_VER>=1200 // Normally, we use the construct below to allow the scalar // argument to be different than the template type. This, for example, allows // the user to write things like v/2. Unfortunately, Microsoft VC6.0 (aka // v1200) gets confused by this. We used to include explicit versions for the // case of int's, but this was causing silent (and incorrect) coercion of // floats to ints. // template inline TVec2 operator*(T s, const TVec2 &v) { return TVec2(v[0]*s, v[1]*s); } template inline TVec2 operator*(const TVec2 &v, T s) { return s*v; } template inline TVec2 operator/(const TVec2 &v, T s) { return TVec2(v[0]/s, v[1]/s); } #else template inline TVec2 operator*(N s, const TVec2 &v) { return TVec2(v[0]*s, v[1]*s); } template inline TVec2 operator*(const TVec2 &v, N s) { return s*v; } template inline TVec2 operator/(const TVec2 &v, N s) { return TVec2(v[0]/s, v[1]/s); } #endif template inline T operator*(const TVec2 &u, const TVec2& v) { return u[0]*v[0] + u[1]*v[1]; } template inline TVec2 perp(const TVec2 &v) { return TVec2(v[1], -v[0]); } template inline std::ostream &operator<<(std::ostream &out, const TVec2 &v) { return out << v[0] << " " << v[1]; } template inline std::istream &operator>>(std::istream &in, TVec2& v) { return in >> v[0] >> v[1]; } //////////////////////////////////////////////////////////////////////// // // Misc. function definitions // template inline T norm2(const TVec2& v) { return v*v; } template inline T norm(const TVec2& v) { return sqrt(norm2(v)); } template inline void unitize(TVec2& v) { T l = norm2(v); if( l!=1.0 && l!=0.0 ) v /= sqrt(l); } typedef TVec2 Vec2; typedef TVec2 Vec2f; } // namespace gfx // GFXVEC2_INCLUDED #endif