//
// HtVector.cc
//
// HtVector: A Vector class which holds objects of type Object.
// (A vector is an array that can expand as necessary)
// This class is very similar in interface to the List class
//
// Part of the ht://Dig package
// Copyright (c) 1999-2004 The ht://Dig Group
// For copyright details, see the file COPYING in your distribution
// or the GNU Library General Public License (LGPL) version 2 or later
//
//
// $Id: HtVector.cc,v 1.11 2004/05/28 13:15:21 lha Exp $
//
#ifdef HAVE_CONFIG_H
#include "htconfig.h"
#endif /* HAVE_CONFIG_H */
#include "HtVector.h"
//*********************************************************************
// void HtVector::HtVector()
// Default constructor
//
HtVector::HtVector()
{
data = new Object *[4]; // After all, why would anyone want an empty vector?
element_count = 0;
allocated = 4;
current_index = -1;
}
//*********************************************************************
// void HtVector::HtVector(int capacity)
// Constructor with known capacity
// (has the side effect of not allocating double memory)
//
HtVector::HtVector(int capacity)
{
data = new Object *[capacity];
element_count = 0;
allocated = capacity;
current_index = -1;
}
//*********************************************************************
// void HtVector::~HtVector()
// Destructor
//
HtVector::~HtVector()
{
Destroy();
}
//*********************************************************************
// void HtVector::Release()
// Remove all objects from the vector, but do not delete them
void HtVector::Release()
{
for (current_index = 0; current_index < element_count; current_index++)
{
data[current_index] = NULL;
}
if (data)
delete [] data;
data = NULL;
allocated = 0;
element_count = 0;
current_index = -1;
}
//*********************************************************************
// void HtVector::Destroy()
// Deletes all objects from the vector
//
void HtVector::Destroy()
{
for (current_index = 0; current_index < element_count; current_index++)
if (data[current_index])
{
delete data[current_index];
data[current_index] = NULL;
}
if (data)
delete [] data;
data = NULL;
allocated = 0;
element_count = 0;
current_index = -1;
}
//*********************************************************************
// void HtVector::Add(Object *object)
// Add an object to the list.
//
void HtVector::Add(Object *object)
{
Allocate(element_count+1);
data[element_count] = object;
element_count += 1;
}
//*********************************************************************
// void HtVector::Insert(Object *object, int position)
// Add an object into the list.
//
void HtVector::Insert(Object *object, int position)
{
if (position < 0) return;
if (position >= element_count)
{
Add(object);
return;
}
Allocate(element_count + 1);
for (int i = element_count; i > position; i--)
data[i] = data[i-1];
data[position] = object;
element_count += 1;
}
//*********************************************************************
// void HtVector::Assign(Object *object, int position)
// Assign an object to the position
//
void HtVector:: Assign(Object *object, int position)
{
// Simply perform an insert, followed by a remove!
Insert(object, position);
RemoveFrom(position + 1);
return;
}
//*********************************************************************
// int HtVector::Remove(Object *object)
// Remove an object from the list.
//
int HtVector::Remove(Object *object)
{
return RemoveFrom(Index(object));
}
//*********************************************************************
// int HtVector::RemoveFrom(int position)
// Remove an object from the list.
//
int HtVector::RemoveFrom(int position)
{
if (position < 0 || position >= element_count)
return NOTOK;
for (int i = position; i < element_count - 1; i++)
data[i] = data[i+1];
element_count -= 1;
return OK;
}
//*********************************************************************
// Object *HtVector::Get_Next()
// Return the next object in the list.
//
Object *HtVector::Get_Next()
{
current_index++;
if (current_index >= element_count)
return 0;
return data[current_index];
}
//*********************************************************************
// Object *HtVector::Get_First()
// Return the first object in the list.
//
Object *HtVector::Get_First()
{
if (!IsEmpty())
{
current_index = 0;
return data[0];
}
else
return 0;
}
//*********************************************************************
// int HtVector::Index(Object *obj)
// Return the index of an object in the list.
//
int HtVector::Index(Object *obj)
{
int index = 0;
while (index < element_count && data[index] != obj)
{
index++;
}
if (index >= element_count)
return -1;
else
return index;
}
//*********************************************************************
// Object *HtVector::Next(Object *prev)
// Return the next object in the list. Using this, the list will
// appear as a circular list.
//
Object *HtVector::Next(Object *prev)
{
current_index = Index(prev);
if (current_index == -1)
return 0;
current_index++; // We should probably do this with remainders
if (current_index >= element_count)
current_index = 0;
return data[current_index];
}
//*********************************************************************
// Object *HtVector::Previous(Object *next)
// Return the previous object in the vector. Using this, the vector will
// appear as a circular list.
//
Object *HtVector::Previous(Object *next)
{
current_index = Index(next);
if (current_index == -1)
return 0;
current_index--; // We should probably do this with remainders
if (current_index < 0)
current_index = element_count - 1;
return data[current_index];
}
//*********************************************************************
// Object *HtVector::Copy() const
// Return a deep copy of the vector.
//
Object *HtVector::Copy() const
{
HtVector *vector = new HtVector(allocated);
for(int i = 0; i < Count(); i++)
vector->Add(data[i]->Copy());
return vector;
}
//*********************************************************************
// HtVector &HtVector::operator=(HtVector &vector)
// Return a deep copy of the list.
//
HtVector &HtVector::operator=(HtVector &vector)
{
Destroy();
for(int i = 0; i < vector.Count(); i++)
Add(vector.data[i]->Copy());
return *this;
}
//*********************************************************************
// int Allocate(int capacity)
// Ensure there is at least capacity space in the vector
//
void HtVector::Allocate(int capacity)
{
if (capacity > allocated) // Darn, we actually have to do work :-)
{
Object **old_data = data;
// Ensure we have more than the capacity and we aren't
// always rebuilding the vector (which leads to quadratic behavior)
while (allocated < capacity)
allocated *= 2;
data = new Object *[allocated];
for (int i = 0; i < element_count; i++)
{
data[i] = old_data[i];
old_data[i] = NULL;
}
if (old_data)
delete [] old_data;
}
}