int & Function() { static int x; return (x); } void foo1(int param1, int param2, char *param2); void foo2(int param1, int param2, char *param2); void foo3(int param1, int param2, // comment char *param2); struct whoopee *foo4(int param1, int param2, char *param2 /* comment */); const struct snickers *foo5(int param1, int param2, char *param2); void foo(int param1, int param2, char *param2) { printf("boo!\n"); } int classname::method(); int classname::method() { foo(); } int classname::method2(); int classname::method2() { foo2(); } const int& className::method1(void) const { // stuff } const longtypename& className::method2(void) const { // stuff } int &foo(); int & foo() { list_for_each(a,b) { bar(a); } return nuts; } void Foo::bar() { } Foo::Foo() { } Foo::~Foo() { } void func(void) { Directory dir("arg"); }