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216 lines
8.5 KiB
216 lines
8.5 KiB
4 years ago
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#ifndef MP4V2_PLATFORM_IO_FILESYSTEM_H
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#define MP4V2_PLATFORM_IO_FILESYSTEM_H
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namespace mp4v2 { namespace platform { namespace io {
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///////////////////////////////////////////////////////////////////////////////
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///
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/// General file-system abstraction.
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///
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/// FileSystem abstracts operations on files and directories.
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///
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///////////////////////////////////////////////////////////////////////////////
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class MP4V2_EXPORT FileSystem
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{
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public:
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static string DIR_SEPARATOR; //!< separator string used in file pathnames
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static string PATH_SEPARATOR; //!< separator string used in search-paths
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///////////////////////////////////////////////////////////////////////////
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//!
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//! Query file presence.
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//! Check if <b>name</b> exists.
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//! @param name filename to query.
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//! On Windows, this should be a UTF-8 encoded string.
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//! On other platforms, it should be an 8-bit encoding that is
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//! appropriate for the platform, locale, file system, etc.
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//! (prefer to use UTF-8 when possible).
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//! @return true if present, false otherwise.
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//!
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///////////////////////////////////////////////////////////////////////////
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static bool exists( std::string name );
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///////////////////////////////////////////////////////////////////////////
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//!
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//! Query directory type.
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//! Check if <b>name</b> exists and is a directory.
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//! @param name pathname to query.
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//! On Windows, this should be a UTF-8 encoded string.
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//! On other platforms, it should be an 8-bit encoding that is
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//! appropriate for the platform, locale, file system, etc.
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//! (prefer to use UTF-8 when possible).
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//! @return true if directory, false otherwise.
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//!
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///////////////////////////////////////////////////////////////////////////
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static bool isDirectory( std::string name );
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///////////////////////////////////////////////////////////////////////////
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//!
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//! Query file type.
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//! Check if <b>name</b> exists and is a file.
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//! On Windows, this should be a UTF-8 encoded string.
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//! On other platforms, it should be an 8-bit encoding that is
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//! appropriate for the platform, locale, file system, etc.
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//! (prefer to use UTF-8 when possible).
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//! @param name filename to query.
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//! @return true if file, false otherwise.
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//!
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///////////////////////////////////////////////////////////////////////////
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static bool isFile( std::string name );
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///////////////////////////////////////////////////////////////////////////
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//!
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//! Query file size.
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//! Check if <b>name</b> exists and is a file.
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//! @param name filename to query.
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//! On Windows, this should be a UTF-8 encoded string.
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//! On other platforms, it should be an 8-bit encoding that is
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//! appropriate for the platform, locale, file system, etc.
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//! (prefer to use UTF-8 when possible).
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//! @param size output indicating file size in bytes.
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//! @return true on failure, false on success.
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//!
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///////////////////////////////////////////////////////////////////////////
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static bool getFileSize( std::string name, File::Size& size );
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///////////////////////////////////////////////////////////////////////////
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//!
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//! Rename file or directory.
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//!
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//! Rename <b>oldname</b> to <b>newname</b>.
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//! If <b>newname</b> exists, it is first removed.
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//! Both <b>oldname</b> and <b>newname</b> must be of the same type;
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//! that is, both must be either files or directories and must reside on
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//! the same filesystem.
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//!
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//! @param oldname existing pathname to rename.
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//! On Windows, this should be a UTF-8 encoded string.
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//! On other platforms, it should be an 8-bit encoding that is
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//! appropriate for the platform, locale, file system, etc.
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//! (prefer to use UTF-8 when possible).
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//! @param newname new pathname.
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//! On Windows, this should be a UTF-8 encoded string.
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//! On other platforms, it should be an 8-bit encoding that is
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//! appropriate for the platform, locale, file system, etc.
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//! (prefer to use UTF-8 when possible).
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//!
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//! @return true on failure, false on success.
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//!
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///////////////////////////////////////////////////////////////////////////
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static bool rename( std::string oldname, std::string newname );
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///////////////////////////////////////////////////////////////////////////
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//!
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//! Generate temporary pathname.
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//!
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//! @param name output containing generated pathname.
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//! @param dir relative or absolute directory of pathname.
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//! @param prefix text prepended to base pathname.
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//! @param suffix text appended to base pathname.
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//!
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///////////////////////////////////////////////////////////////////////////
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static void pathnameTemp( string& name, string dir = ".", string prefix = "tmp", string suffix = "" );
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///////////////////////////////////////////////////////////////////////////
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//!
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//! Cleanup pathname.
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//!
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//! Redundant (repeating) directory-separators are folded into a single
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//! directory-separator.
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//!
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//! Redundant /./ are folded into a single directory-separator.
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//!
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//! @param name pathname to modify.
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//!
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///////////////////////////////////////////////////////////////////////////
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static void pathnameCleanup( string& name );
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#if 0
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TODO-KB: implement
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///////////////////////////////////////////////////////////////////////////
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//!
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//! Remove everything after the last directory component.
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//!
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//! A pathname cleanup is always performed. See pathnameCleanup().
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//! If no directory component is present then "." is assumed.
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//!
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//! @param name pathname to modify.
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//! @param trailing when true all results are suffixed with exactly one
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//! directory-separator, otherwise the result is guaranteed to not
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//! end in a directory-separator.
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//!
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///////////////////////////////////////////////////////////////////////////
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static void pathnameOnlyDirectory( string& name, bool trailing = true );
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///////////////////////////////////////////////////////////////////////////
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//!
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//! Remove everything except the file component of pathname.
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//!
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//! A pathname cleanup is always performed. See pathnameCleanup().
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//! If no file component exists then an empty-string is output.
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//! A file component may include an extension.
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//!
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//! @param name pathname to modify.
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//!
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///////////////////////////////////////////////////////////////////////////
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static void pathnameOnlyFile( string& name );
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///////////////////////////////////////////////////////////////////////////
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//!
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//! Remove everything except file basename.
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//!
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//! A pathname cleanup is always performed. See pathnameCleanup().
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//! A basename is considered to be everything before the last '.'
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//! in the file component of a pathname.
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//! If no file extension exists then an empty-string is output.
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//!
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//! @param name pathname to modify.
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//!
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///////////////////////////////////////////////////////////////////////////
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static void pathnameOnlyBasename( string& name );
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#endif
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///////////////////////////////////////////////////////////////////////////
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//!
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//! Remove everything except file extension.
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//!
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//! A pathname cleanup is always performed. See pathnameCleanup().
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//! A file extension is considered to everything <b>after</b>
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//! the last '.' in the file component of a pathname.
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//! If no file extension exists then an empty-string is output.
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//!
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//! @param name pathname to modify.
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//!
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///////////////////////////////////////////////////////////////////////////
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static void pathnameOnlyExtension( string& name );
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///////////////////////////////////////////////////////////////////////////
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//!
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//! Remove file extension from pathname.
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//!
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//! A pathname cleanup is always performed. See pathnameCleanup().
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//! A file extension is considered to everything <b>after</b>
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//! the last '.' in the file component of a pathname.
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//! The last '.' is also removed.
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//!
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//! @param name pathname to modify.
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//!
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///////////////////////////////////////////////////////////////////////////
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static void pathnameStripExtension( string& name );
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};
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///////////////////////////////////////////////////////////////////////////////
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}}} // namespace mp4v2::platform::io
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#endif // MP4V2_PLATFORM_IO_FILESYSTEM_H
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