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//
// HtVectorGenericCode.h
//
// HtVectorGeneric: A Vector class which holds objects of type GType.
// (A vector is an array that can expand as necessary)
// This class is very similar in interface to the List class
//
// Part of the ht://Dig package <http://www.htdig.org/>
// Copyright (c) 1999-2004 The ht://Dig Group
// For copyright details, see the file COPYING in your distribution
// or the GNU Library General Public License (LGPL) version 2 or later
// <http://www.gnu.org/copyleft/lgpl.html>
//
// $Id: HtVectorGenericCode.h,v 1.5 2004/05/28 13:15:21 lha Exp $
//
//*********************************************************************
// void HtVectorGType::HtVectorGType()
// Default constructor
//
HtVectorGType::HtVectorGType()
{
data = new GType[4]; // After all, why would anyone want an empty vector?
element_count = 0;
allocated = 4;
current_index = -1;
}
//*********************************************************************
// void HtVectorGType::HtVectorGType(int capacity)
// Constructor with known capacity
// (has the side effect of not allocating double memory)
//
HtVectorGType::HtVectorGType(int capacity)
{
data = new GType[capacity];
element_count = 0;
allocated = capacity;
current_index = -1;
}
//*********************************************************************
// void HtVectorGType::~HtVectorGType()
// Destructor
//
HtVectorGType::~HtVectorGType()
{
Destroy();
}
//*********************************************************************
// void HtVectorGType::Destroy()
// Deletes all objects from the vector
//
void HtVectorGType::Destroy()
{
if (data)
delete [] data;
data = NULL;
allocated = 0;
element_count = 0;
current_index = -1;
}
//*********************************************************************
// void HtVectorGType::Insert(GType object, int position)
// Add an object into the list.
//
void HtVectorGType::Insert(const GType &object, int position)
{
if (position < 0) {CheckBounds(position);}
if (position >= element_count)
{
Add(object);
return;
}
Allocate(element_count + 1);
for (int i = element_count; i > position; i--)
data[i] = data[i-1];
data[position] = object;
element_count += 1;
}
//*********************************************************************
// int HtVectorGType::RemoveFrom(int position)
// Remove an object from the list.
//
void HtVectorGType::RemoveFrom(int position)
{
CheckBounds(position);
for (int i = position; i < element_count - 1; i++)
{
data[i] = data[i+1];
}
element_count -= 1;
}
//*********************************************************************
// GType HtVectorGType::Get_Next()
// Return the next object in the list.
//
GType &HtVectorGType::Get_Next()
{
current_index++;
CheckBounds(current_index);
return data[current_index];
}
//*********************************************************************
// GType HtVectorGType::Get_First()
// Return the first object in the list.
//
GType &HtVectorGType::Get_First()
{
CheckBounds(0);
return data[0];
}
#ifndef HTVECTORGENERIC_NOTCOMPARABLE
//*********************************************************************
// int HtVectorGType::Index(GType obj)
// Return the index of an object in the list.
//
int HtVectorGType::Index(const GType &obj)
{
int index0 = 0;
while (index0 < element_count && data[index0] != obj)
{
index0++;
}
if (index0 >= element_count)
return -1;
else
return index0;
}
//*********************************************************************
// GType HtVectorGType::Next(GType prev)
// Return the next object in the list. Using this, the list will
// appear as a circular list.
//
GType &HtVectorGType::Next(const GType & prev)
{
current_index = Index(prev);
CheckBounds(current_index);
current_index++; // We should probably do this with remainders
return Nth(current_index);
}
//*********************************************************************
// GType HtVectorGType::Previous(GType next)
// Return the previous object in the vector. Using this, the vector will
// appear as a circular list.
//
GType &HtVectorGType::Previous(const GType & next)
{
current_index = Index(next);
CheckBounds(current_index);
current_index--; // We should probably do this with remainders
return Nth(current_index);
}
//*********************************************************************
// int HtVectorGType::Remove(GType object)
// Remove an object from the list.
//
void HtVectorGType::Remove(const GType &object)
{
int pos = Index(object);
CheckBounds(pos);
RemoveFrom(pos);
}
#endif
//*********************************************************************
// HtVectorGType *HtVectorGType::Copy() const
// Return a deep copy of the vector.
//
Object *HtVectorGType::Copy() const
{
HtVectorGType *vector = new HtVectorGType(allocated);
for(int i = 0; i < Count(); i++)
{
#ifdef HTVECTORGENERIC_OBJECTPTRTYPE
vector->Add(data[i]->Copy());
#else
vector->Add(data[i]);
#endif
}
return vector;
}
//*********************************************************************
// HtVectorGType &HtVectorGType::operator=(HtVectorGType &vector)
// Return a deep copy of the list.
//
HtVectorGType &HtVectorGType::operator=(const HtVectorGType &vector)
{
Destroy();
for(int i = 0; i < vector.Count(); i++)
{
Add(vector.data[i]);
}
return *this;
}
//*********************************************************************
// int Allocate(int capacity)
// Ensure there is at least capacity space in the vector
//
void HtVectorGType::ActuallyAllocate(int capacity)
{
if (capacity > allocated) // Darn, we actually have to do work :-)
{
GType *old_data = data;
// Ensure we have more than the capacity and we aren't
// always rebuilding the vector (which leads to quadratic behavior)
if(!allocated){allocated=1;}
while (allocated < capacity)
allocated *= 2;
data = new GType[allocated];
for (int i = 0; i < element_count; i++)
{
data[i] = old_data[i];
}
if (old_data)
delete [] old_data;
}
}
#ifdef HTVECTORGENERIC_NOTCOMPARABLE
#undef HTVECTORGENERIC_NOTCOMPARABLE
#endif
#undef HtVectorGType
#undef GType