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89 lines
1.9 KiB
89 lines
1.9 KiB
4 years ago
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struct bar;
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struct foo
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{
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operator bar*();
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auto operator<=>(const foo& rhs) const = default;
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};
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class Foo {
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Foo operator +(const Foo& rhs) const;
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const Foo& operator==(Foo& me);
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bool operator >(const Foo& rhs) const;
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InStream& operator <<(InStream& in);
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}
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const Foo& Foo::operator==(Foo& me)
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{
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}
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Foo Foo::operator+(const Foo& rhs) const
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{
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}
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bool Foo::operator>(const Foo& rhs) const
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{
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}
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class Example
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{
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char m_array[256];
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Example& operator =(const Example& rhs);
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Example& operator +=(const Example& rhs);
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const Example operator+(const Example& other) const;
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bool operator ==(const Example& other) const;
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bool operator !=(const Example& other) const;
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Example operator +(const Example& x, const Example& y);
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Example operator *(const Example& x, const Example& y);
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double& operator ()(int row, int col);
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double operator ()(int row, int col) const;
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void operator ++();
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int& operator *();
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Example& operator ++(); // prefix ++
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Example operator ++(int); // postfix ++
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bool operator <(const Example& lhs, const Example& rhs) const;
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int operator()(int index)
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{
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i = ~~3;
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return index + 1;
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}
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char& operator[](unsigned i)
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{
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return m_array[i & 0xff];
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}
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}
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bool Example::operator==(const Example& other) const
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{
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/*TODO: compare something? */
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return false;
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}
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bool Example::operator!=(const Example& other) const
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{
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return !operator==(other);
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}
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void a() {
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Op op = &X::operator==;
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if (!A)
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if (op != &X::operator==)
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A(1) = a;
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if (!A) {
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if (op != &X::operator==)
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A(1) = a;
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}
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}
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void *operator new(std::size_t) throw(std::bad_alloc);
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void *operator new[](std::size_t) throw(std::bad_alloc);
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void operator delete(void *) throw();
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void operator delete[](void *) throw();
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