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79 lines
3.0 KiB
79 lines
3.0 KiB
4 years ago
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version 2.07:
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* fix for dual-headed display bug. Thanks to an anonymous tip for finding
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this.
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* new FC4 spec courtesy of Simon Roberts.
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version 2.06:
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* fixed a bug with mode probalities where every part was off by 1.
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* added a French resource.rc (resource.rc.french). Rename it if you're
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French. Thanks to Stephane Sudre for this and the Mac OS X port.
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version 2.05:
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* put back autoconf GLX detection into configure.ac (don't know how that
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disappeared).
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* code cleanup: separated GLCanvas into CanvasGLX and CanvasSDL for the
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different backends.
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version 2.04:
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* whoops: I broke it pretty good. This release fixes it
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* small addition: fixed jaggy lines caused when fireflies runs on a slow
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or busy machine.
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version 2.03:
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* added a default "do nothing" mode with hardcoded probability 10 (so you
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can make modes less frequent)
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* added small shell script to add a fireflies entry to your xscreensaver
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config file.
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* new package support: Redhat
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* new package support: Debian (much thanks to Serge Koenigsmann
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<serge@koenigsmann.de>)
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* MesaGL support
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version 2.02:
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* fixed xscreensaver support which 2.01 broke
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version 2.01:
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* changed how number of flies and baits work: you now specify a minimum
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and maximum for each, so that things don't get out of control when
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adding/killing baits and flies.
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* -fast_forward option
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* -fps (frames per second) option
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* new Faded swarm mode: colors get lighter
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* added short delays between frames so as not to waste ALL your CPU
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* some cool new "features" in the SDL standalone program
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* fixed mode probabilities: made fly birth/kill and swarm merge/split
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equally likely, so you don't end up with a million flies in 1 swarm after
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a few hours.
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* uses autoconf to automatically determine what system you're compiling on,
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and whether you have SDL, glX, etc
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* option parsing: uses argp instead of getopt (not that you will notice,
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it just makes me feel better about myself)
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* put mode functions in their own file
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version 2.0: Fri Feb 21, 2003
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* new motion algorithm: the fireflies chase after baits that fly
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around, and freely switch who they're chasing
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* modes: swarms go through mode changes, such as speeding up, stopping
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for a breather, and going psychadelic. The overall scene also undergoes
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mode changes, such as the wind picking up, creation/deletion of new
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flies/baits, and an... interesting.. matrix mode
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* new diamond particle shape
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* sporting a nifty (read: ugly) xscreensaver configuration interface
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file (Linux only)
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version 1.02: Thu Feb 13, 2003
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* ported to windows (using MinGW)
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* made it a windows screensaver! even made a config box!
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* added a -fullscreen option
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* fixed blending
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version 1.01: Sun Feb 10, 2003
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* added wind to blow the tails around
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* made it compatible with xscreensaver!
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* removed dependence on GLUT (incidentally, making it slightly faster)
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version 1.0: Sun Feb 10, 2003
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* First release
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began: Sun Jan 26, 2003
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