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84 lines
2.2 KiB
84 lines
2.2 KiB
/* ============================================================
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*
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* This file is a part of digiKam project
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* http://www.digikam.org
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*
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* Date : 2004-07-26
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* Description : texture pixmap methods
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*
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* Copyright (C) 2004 by Renchi Raju <renchi@pooh.tam.uiuc.edu>
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*
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* Adapted from fluxbox: Texture/TextureRender
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*
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* Texture.hh for Fluxbox Window Manager
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* Copyright (c) 2002-2003 Henrik Kinnunen <fluxbox@users.sourceforge.net>
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*
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* from Image.hh for Blackbox - an X11 Window manager
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* Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net)
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* ============================================================ */
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#ifndef TEXTURE_H
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#define TEXTURE_H
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// TQt includes.
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#include <tqcolor.h>
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// Local includes.
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#include "digikam_export.h"
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namespace Digikam
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{
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class TexturePriv;
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class DIGIKAM_EXPORT Texture
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{
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public:
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Texture(int w, int h, const TQColor& from, const TQColor& to,
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Theme::Bevel bevel, Theme::Gradient gradient,
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bool border, const TQColor& borderColor);
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~Texture();
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TQPixmap renderPixmap() const;
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private:
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void doBevel();
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void doSolid();
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void doHgradient();
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void doVgradient();
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void doDgradient();
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void buildImage();
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private:
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TexturePriv* d;
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};
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} // NameSpace Digikam
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#endif /* TEXTURE_H */
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