Rename incorrect instances of tqrepaint[...] to repaint[...]

git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/applications/basket@1240369 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
v3.5.13-sru
tpearson 13 years ago
parent ac3e0fe866
commit 2ebe91d378

@ -2533,7 +2533,7 @@ void Basket::doAutoScrollSelection()
dx = pos.x() - visibleWidth() + AUTO_SCROLL_MARGIN;
if (dx || dy) {
kapp->sendPostedEvents(); // Do the tqrepaints, because the scrolling will make the area to tqrepaint to be wrong
kapp->sendPostedEvents(); // Do the repaints, because the scrolling will make the area to tqrepaint to be wrong
scrollBy(dx, dy);
if (!m_autoScrollSelectionTimer.isActive())
m_autoScrollSelectionTimer.start(AUTO_SCROLL_DELAY);

@ -745,7 +745,7 @@ void BasketTreeListView::setItemUnderDrag(BasketListViewItem* item)
if (m_itemUnderDrag) {
// Remove drag status from the old item
m_itemUnderDrag->setUnderDrag(false);
tqrepaintItem(m_itemUnderDrag);
repaintItem(m_itemUnderDrag);
}
m_itemUnderDrag = item;
@ -753,7 +753,7 @@ void BasketTreeListView::setItemUnderDrag(BasketListViewItem* item)
if (m_itemUnderDrag) {
// add drag status to the new item
m_itemUnderDrag->setUnderDrag(true);
tqrepaintItem(m_itemUnderDrag);
repaintItem(m_itemUnderDrag);
}
}
}

@ -1594,7 +1594,7 @@ void BNPView::grabScreenshot(bool global)
}
// Delay before to take a screenshot because if we hide the main window OR the systray popup menu,
// we should wait the windows below to be tqrepainted!!!
// we should wait the windows below to be repainted!!!
// A special case is where the action is triggered with the global keyboard shortcut.
// In this case, global is true, and we don't wait.
// In the future, if global is also defined for other cases, check for

@ -179,7 +179,7 @@ void KIconCanvas::slotLoadFiles()
loadIcon(*it);
// Calling kapp->processEvents() makes the iconview flicker like hell
// (it's being tqrepainted once for every new item), so we don't do this.
// (it's being repainted once for every new item), so we don't do this.
// Instead, we directly tqrepaint the progress bar without going through
// the event-loop. We do that just once for every 10th item so that
// the progress bar doesn't flicker in turn. (pfeiffer)

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