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91 lines
2.5 KiB
91 lines
2.5 KiB
/*
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Copyright (C) 2000 Hans Meine
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hans@meine.de
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Permission is also granted to link this program with the Qt
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library, treating Qt like a library that normally accompanies the
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operating system kernel, whether or not that is in fact the case.
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*/
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#include "soundserver_impl.h"
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#include "artsflow.h"
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#include "flowsystem.h"
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#include "audiosubsys.h"
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#include "connect.h"
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#include "debug.h"
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#include <stdlib.h>
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#include <iostream>
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#include <algorithm>
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using namespace Arts;
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#include "config.h"
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#ifdef HAVE_REALTIME_SCHED
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#include <sched.h>
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RealtimetqStatus SoundServer_impl::realtimetqStatus() {
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int sched = sched_getscheduler(0);
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if (sched == SCHED_FIFO || sched == SCHED_RR) return rtRealtime;
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if (!getenv("STARTED_THROUGH_ARTSWRAPPER")) return rtNoWrapper;
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return rtNoRealtime;
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}
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#else
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RealtimetqStatus SoundServer_impl::realtimetqStatus() {
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return rtNoSupport;
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}
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#endif
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long SoundServer_impl::secondsUntilSuspend() {
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if (Dispatcher::the()->flowSystem()->suspended())
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return 0;
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if (Dispatcher::the()->flowSystem()->suspendable() && autoSuspendTime == 0)
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return -2;
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if (Dispatcher::the()->flowSystem()->suspendable())
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return (autoSuspendTime*5 - asCount)/5;
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return -1;
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}
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bool SoundServer_impl::suspend() {
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if (Dispatcher::the()->flowSystem()->suspended())
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{
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return true;
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}
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if(Dispatcher::the()->flowSystem()->suspendable())
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{
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Dispatcher::the()->flowSystem()->suspend();
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arts_info("sound server suspended by client");
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return true;
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}
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return false;
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}
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bool SoundServer_impl::suspended() {
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return Dispatcher::the()->flowSystem()->suspended();
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}
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bool SoundServer_impl::terminate() {
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Dispatcher::the()->terminate();
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return true;
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}
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#ifndef __SUNPRO_CC
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/* See bottom of simplesoundserver_impl.cc for the reason this is here. */
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REGISTER_IMPLEMENTATION(SoundServer_impl);
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#endif
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