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arts/soundserver/soundserver_impl.cpp

91 lines
2.5 KiB

/*
Copyright (C) 2000 Hans Meine
hans@meine.de
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Permission is also granted to link this program with the Qt
library, treating Qt like a library that normally accompanies the
operating system kernel, whether or not that is in fact the case.
*/
#include "soundserver_impl.h"
#include "artsflow.h"
#include "flowsystem.h"
#include "audiosubsys.h"
#include "connect.h"
#include "debug.h"
#include <stdlib.h>
#include <iostream>
#include <algorithm>
using namespace Arts;
#include "config.h"
#ifdef HAVE_REALTIME_SCHED
#include <sched.h>
RealtimeStatus SoundServer_impl::realtimeStatus() {
int sched = sched_getscheduler(0);
if (sched == SCHED_FIFO || sched == SCHED_RR) return rtRealtime;
if (!getenv("STARTED_THROUGH_ARTSWRAPPER")) return rtNoWrapper;
return rtNoRealtime;
}
#else
RealtimeStatus SoundServer_impl::realtimeStatus() {
return rtNoSupport;
}
#endif
long SoundServer_impl::secondsUntilSuspend() {
if (Dispatcher::the()->flowSystem()->suspended())
return 0;
if (Dispatcher::the()->flowSystem()->suspendable() && autoSuspendTime == 0)
return -2;
if (Dispatcher::the()->flowSystem()->suspendable())
return (autoSuspendTime*5 - asCount)/5;
return -1;
}
bool SoundServer_impl::suspend() {
if (Dispatcher::the()->flowSystem()->suspended())
{
return true;
}
if(Dispatcher::the()->flowSystem()->suspendable())
{
Dispatcher::the()->flowSystem()->suspend();
arts_info("sound server suspended by client");
return true;
}
return false;
}
bool SoundServer_impl::suspended() {
return Dispatcher::the()->flowSystem()->suspended();
}
bool SoundServer_impl::terminate() {
Dispatcher::the()->terminate();
return true;
}
#ifndef __SUNPRO_CC
/* See bottom of simplesoundserver_impl.cpp for the reason this is here. */
REGISTER_IMPLEMENTATION(SoundServer_impl);
#endif