/* Copyright (C) 2001 Stefan Westerfeld stefan@space.twc.de This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef ARTS_GIOMANAGER_H #define ARTS_GIOMANAGER_H #include #include #include #include #include #include "arts_export.h" /* * BC - Status (2002-03-08): GIOManager * * This class will be kept binary compatible (d ptr for extensions). */ namespace Arts { class GIOWatch; class GIOManagerPrivate; struct GIOManagerSource; class GIOTimeWatch; class GIOManagerBlocking; /** * GIOManager performs MCOP I/O inside the Glib event loop. This way, you will * be able to receive requests and notifications inside Glib application. The * usual way to set it up is: * *
 * GMainLoop *main_loop = g_main_new(FALSE);  // as usual
 *
 * Arts::GIOManager iomanager;
 * Arts::Dispatcher dispatcher(&iomanager);
 *
 * g_main_run(main_loop);                     // as usual
 * 
*/ class ARTS_EXPORT GIOManager : public IOManager { private: GIOManagerPrivate *d; protected: std::list fdList; std::list timeList; int level; bool _blocking; bool fileDescriptorsNeedRecheck; GMainContext *context; GIOManagerSource *source; GIOManagerBlocking *gioManagerBlocking; public: GIOManager(GMainContext *context = 0); ~GIOManager(); void processOneEvent(bool blocking); void run(); void terminate(); void watchFD(int fd, int types, IONotify *notify); void remove(IONotify *notify, int types); void addTimer(int milliseconds, TimeNotify *notify); void removeTimer(TimeNotify *notify); /** * This controls what GIOManager will do while waiting for the result * of an MCOP request, the possibilities are: * * @li block until the request is completed (true) * @li open a local event loop (false) * * It is much easier to write working and reliable code with blocking * enabled, so this is the default. If you disable blocking, you have * to deal with the fact that timers, user interaction and similar * "unpredictable" things will possibly influence your code in all * places where you make a remote MCOP call (which is quite often in * MCOP applications). */ void setBlocking(bool blocking); /* GSource stuff: */ /** * - internal - * * (implements the GSource prepare) */ gboolean prepare(gint *timeout); /** * - internal - * * (implements the GSource check) */ gboolean check(); /** * - internal - * * (implements the GSource dispatch) */ gboolean dispatch(GSourceFunc callback, gpointer user_data); }; } #endif /* ARTS_GIOMANAGER_H */