/* Copyright (C) 2000 Stefan Westerfeld stefan@space.twc.de This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /* * BC - Status (2002-03-08): SocketConnection * * None of these classes is considered part of the public API. Do NOT use it * in your apps. No BC guaranteed. */ #ifndef SOCKETCONNECTION_H #define SOCKETCONNECTION_H #include "buffer.h" #include "iomanager.h" #include "connection.h" #include #include namespace Arts { class SocketConnection :public Connection, public IONotify { protected: std::string serverID; int fd; bool _broken; std::list pending; void writeBuffer(Buffer *buffer); SocketConnection(); public: SocketConnection(int _fd); void qSendBuffer(Buffer *buffer); void notifyIO(int _fd, int types); void drop(); bool broken(); }; } #endif /* SOCKETCONNECTION_H */