/* Copyright (C) 2000 Stefan Westerfeld stefan@space.twc.de This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Permission is also granted to link this program with the Qt library, treating Qt like a library that normally accompanies the operating system kernel, whether or not that is in fact the case. */ #include "soundserver.h" #include "stdsynthmodule.h" #include #include #include #include #include using namespace std; using namespace Arts; class Sender : public ByteSoundProducer_skel, public StdSynthModule { bool _finished; int pos; public: Sender() : _finished(false), pos(0) { } long samplingRate() { return 44100; } long channels() { return 2; } long bits() { return 16; } bool finished() { return _finished; } static const int packetCount = 10, packetCapacity = 1024; void streamStart() { /* * start streaming */ outdata.setPull(packetCount, packetCapacity); } void request_outdata(DataPacket *packet) { /* * fill the packet with new data */ // ----------------- audio fill up start ----------------- int j; mcopbyte *to = &packet->contents[0]; for(j=0;j> 8) & 0xff; *to++ = right & 0xff; *to++ = (right >> 8) & 0xff; } // ------------------ audio fill up end ------------------ packet->send(); } }; int main(int argc, char **argv) { Dispatcher dispatcher; SimpleSoundServer server = Reference("global:Arts_SimpleSoundServer"); if(server.isNull()) { cerr << "Can't connect to sound server" << endl; return 1; } ByteSoundProducer sender = ByteSoundProducer::_from_base(new Sender()); server.attach(sender); sender.start(); dispatcher.run(); server.detach(sender); // in this example: not reached }