/* Copyright (C) 2000 Stefan Westerfeld stefan@space.twc.de This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "playtofile.h" #include "flowsystem.h" #include "stdsynthmodule.h" #include "convert.h" #include "stdio.h" using namespace Arts; using namespace std; namespace Arts { class PlayToFile_impl : virtual public PlayToFile_skel, virtual public StdSynthModule { typedef unsigned char uchar; unsigned char *outblock; unsigned long maxsamples; string _filename; FILE *out; public: PlayToFile_impl() : _filename("-") { } void filename(const string& newfilename) { _filename = newfilename; filename_changed(_filename); } string filename() { return _filename; } void streamInit() { maxsamples = 0; outblock = 0; if(_filename == "-") out = stdout; else out = fopen(_filename.c_str(),"w"); } void streamEnd() { if(outblock) { delete[] outblock; outblock = 0; } if(out != stdout) { fclose(out); } } void calculateBlock(unsigned long samples) { if(samples > maxsamples) { maxsamples = samples; if(outblock) delete[] outblock; outblock = new uchar[maxsamples * 4]; // 2 channels, 16 bit } convert_stereo_2float_i16le(samples,left,right, outblock); fwrite(outblock, 1, 4 * samples,out); } /* * this is the most tricky part here - since we will run in a context * where no audio hardware will play the "give me more data role", * we'll have to request things ourselves (requireFlow() tells the * flowsystem that more signal flow should happen, so that * calculateBlock will get called */ void goOn() { _node()->requireFlow(); } }; REGISTER_IMPLEMENTATION(PlayToFile_impl); };